Commit graph

22 commits

Author SHA1 Message Date
Greg Taylor
115a420cee The default front webpage now has some good examples on how to add in custom functionality. You'll obviously want to customize this for your game, but it'll be a good start. 2007-06-12 02:35:37 +00:00
Greg Taylor
6015aca8db Fix for issue 29, duplicate session removal no longer results in the loss of the CONNECTED flag. 2007-06-11 15:42:47 +00:00
Greg Taylor
418ab7e30f Update last_login on disconnect too. 2007-06-06 14:06:25 +00:00
Greg Taylor
e2cc754441 Lots of goodies in this one. More work on the default web front page, a few extra utility functions for functions_db as well. Some cleanup in the session code to use some of the new abstraction I added a while back. Player's last login time is now also set on the User object. Issue 28: Forward slashes causing crashes, found by Kuros, fixed by me. 2007-06-06 13:38:13 +00:00
Greg Taylor
0e9732d49c Big re-organization of command functions. Introduced the commands directory to hold command modules. This will make it easier to sub-divide stuff as we pile on more commands, and for dropping in new optional command modules. 2007-05-29 03:32:48 +00:00
Greg Taylor
e7f8b901ce Connection recovery is now in. You can only have one session active per account. This is just the safest and cleanest way to do things. Also made some misc. other changes that will probably go unnoticed. 2007-05-25 15:02:16 +00:00
Greg Taylor
5384bed052 More graceful handling of session creation/destruction. 2007-05-25 13:55:38 +00:00
Greg Taylor
152271132d Make get_session_list() default to not returning sessions that aren't logged in. 2007-05-25 13:45:20 +00:00
Greg Taylor
c7f32f904d Lots of re-arranging of the comsys and near completion of comsys player commands. I'm going to halt further progres on this long enough for me to take a second look at my code and re-factor some things, then go on to work on some of the lesser-used commands. New in this revision: on, off, last, who for channels (pub who, etc.). Make sure you nuke all of your comsys-related tables and re-sync. 2007-05-25 03:24:23 +00:00
Greg Taylor
b47d0d2b07 Use Twisted's logging facilities. 2007-05-24 03:36:58 +00:00
Greg Taylor
204ef6d4c5 Big commit. We now have a respectable command table with built in permission checking. I've commented this pretty well, so see cmdtable.py and cmdhandler.py for more details. There is also some assorted cleanup and an unrelated fix or two resulting from the new Twisted back-end. Note that for the permissions, you will eventually be able to override the codebase's permissions via the web interface for each command. 2007-05-22 15:11:56 +00:00
Greg Taylor
97cf1213e6 Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
Greg Taylor
f6311dd41e Gah, one of these days I'll remember to completely fix both sides of things. No longer showing object's dbref on disconnect either. 2007-05-18 14:25:31 +00:00
Greg Taylor
2a46879ad2 Set a the player's LAST and LASTSITE attributes on connect as per MUX. 2007-05-18 13:36:39 +00:00
Greg Taylor
c067154cd4 Quick fix for channel list retrival. 2007-05-16 20:04:03 +00:00
Greg Taylor
107bd6d71a Implemented channel communication. You may now addcom/delcom and talk over channels. See @clist for master channel list, and comlist for your personal list. Still tons of work and cleanup to do, but it's in functional in its simplest form. 2007-05-16 20:01:54 +00:00
Greg Taylor
17bbc4c3b3 Crash fix for what might be timing out sessions at the login prompt. 2007-05-16 18:25:44 +00:00
Greg Taylor
5e0cb06221 Use cPickle instead of pickle for a small performance boost. 2007-05-15 17:30:45 +00:00
Greg Taylor
c7452e5a88 Finished up addcom/delcom. Added comlist. Fixed @list commands (still needs to sort by command name eventually). 2007-05-15 17:28:23 +00:00
Greg Taylor
f1dd985294 Added idle timeout code to help combat the screwed up session situation. Some admins would've wanted this eventually, but it'll help until I figure out how to close dead sessions that look like they're still alive. Added a new server config directive, idle_timeout. If the value is non-zero, the idle timeout is the respective number of seconds between commands. Also, the IDLE command will save you from idle timeouts but won't modify your publicly visible idle time. 2007-05-09 15:28:12 +00:00
Greg Taylor
50b17b3626 Changing the user login command to use the player's email address instead of username. Also Require quotes around the username with the character creation command regardless of whether it's two words or one. 2007-04-03 15:17:46 +00:00
Greg Taylor
5421ab7f6e Re-organization. 2007-04-03 13:42:51 +00:00
Renamed from evennia/trunk/session.py (Browse further)