Commit graph

29 commits

Author SHA1 Message Date
Griatch
1ae17bcbe4 PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned. 2013-11-14 19:31:17 +01:00
Griatch
7f0d0dd0f8 Fixed more errors with quelling as well as some other things with updating permissions in general. Resolves Issue 430. 2013-11-11 22:44:22 +01:00
Griatch
96c6ad4aff Fixed an issue with channel-sending crashing when ooc. Resolves Issue 429. 2013-09-27 21:31:47 +02:00
Griatch
e36c7d5cc1 Cleaned up worst instability. Test suite does validate yet. 2013-09-21 17:33:48 +02:00
Griatch
06e858b3f6 Moved permissions into a the tag system as a separate handler. Permissions still don't work quite right yet. 2013-08-24 23:57:44 +02:00
Kelketek
5320381060 Removed some references to get_profile(), fixed some spelling errors, fixed post_clear signal. 2013-07-27 18:59:39 -05:00
Griatch
bd9421d4b0 Implemented unittests for all default commands in a new and much faster way. 2013-05-12 19:53:19 +02:00
Griatch
78e7346962 Updated commands to use the new objectdb.search API. 2013-05-11 23:22:02 +02:00
Griatch
218e4a149c Implemented a modified and cleaned objectdb.search and accompanying object.manager.search_object that also searches globally. The default commands have not yet been converted to use the new call. 2013-05-11 20:01:19 +02:00
Griatch
ad8a9fbe69 Added warning message for puppeting to an object without neither location nor home set. 2013-04-20 16:14:12 +02:00
Griatch
8969017aaa Added prettytable (http://code.google.com/p/prettytable/) as a replacement for utils.format_table and updated almost all places where the old formatter was used. The code becomes much simpler and shorter with prettytable, there are some situations, such as the contrib/menusystem where the old format_table works well for dynamically creating any number of columns and rows on the fly. 2013-04-12 22:06:41 +02:00
Griatch
0fddf433dc Updated all Player-level commands to properly relay messages using self.msg rather than caller.msg (the former will properly relay to the right sessid without needing any extra arguments). 2013-04-12 14:27:36 +02:00
Griatch
d2d9953f94 Cache changes: Moved all caches (except idmapper) to central caching module. This makes it easier to overview cache memory usage (and clean it) as well as plug-in external cache mechanisms. 2012-11-01 11:20:07 +01:00
Griatch
a2e7246d15 Changed so deleting a PlayerDB object will automatically also destroy its connected User object. 2012-08-14 00:40:48 +02:00
Griatch
35acad6162 Fixed a bug in @deluser when booting an already logged-in player. 2012-06-29 07:51:59 +02:00
Griatch
ec4c29b592 Fixed a bug in @delplayer. 2012-06-29 07:34:34 +02:00
Griatch
8c3b49e704 Changed how the Typeclass system returns errors. Instead of echoing typeclass erros to the MUD-info channel (which is not only not only very spammy for everyone but also very hard to make clean so as to avoid recursion at a stage of typeclass failing), the system instead stores a property on itself called 'typeclass_last_errmsg' that holds eventual errors. This means that the task of reporting errors does not fall on the typeclass system itself but on the calling methods, as it should be. So src.utils.create.create_* functions now takes a new optional keyword "report_to" that holds an object to receive errors. If this keyword is given, the function msg():es that object with the error and returns None as before. If report_to is not set however, the create_* methods now return an Exception containing the error text. All default commands have been changed to accomodate for this behaviour, which allows for much more control over errors.
Also, the default ADMIN_MEDIA static files changed location in Django 1.4. The initial_setup function now accounts for this.
2012-04-21 16:15:37 +02:00
Griatch
0d01462077 Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory.
As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
2012-03-24 23:02:45 +01:00
Griatch
ae251d3892 Fixed an error in the help for @ban. 2012-01-27 23:56:17 +01:00
Griatch
1d40f688e5 Added the @ban and @unban commands to the default command sets, allowing an admin to filter access from users without outright deleting their accounts. The ban list is stored in the database, but the checking is not hard-coded in the server/portal, but done in the normal login command(s), meaning it can be customized easily. Also contrib/menu_login has been updated to check for banned connections. 2012-01-27 23:53:03 +01:00
Griatch
f13e8cdf7c Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00
Griatch
28fe2ad3f4 Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.
This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.

Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
2011-04-23 11:54:08 +00:00
Griatch
1ced5ee8f2 Added more compatibility checks for twisted.words in case IRC is activated. IMC2 implementation is cleaned up and converted to new comm system, but it's not working correctly and not usable. 2011-04-18 22:09:29 +00:00
Griatch
de28b2d575 Fixes @locks to block self-escalation. Fixed a few bugs in @reload that caused it to reload also unsafe modules. 2011-03-17 22:28:30 +00:00
Griatch
bccd84e480 Fixed some bugs in the access system. Changed the "owner" default permission to "control" instead to more general. Added a new hook for setting locks for objects (the suspicion was that this would give lots of grief to newbies otherwise, now we have a lockdown policy in the absence of lock definitions). 2011-03-17 21:43:18 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
939307a5c1 Resolved issue122. Also clarified the functional sequence for disconnecting a session cleanly (avoiding circular calls that might happen if disconnection happens manually or automatically due to server shutdown). Removed the specific stopping callback from the webclient and put it in the mai
n server process instead, so all protocols can get a message when server shuts down with Ctrl-C.
2010-12-12 10:54:33 +00:00
Griatch
0eb5d29560 Cleaned up the webclient and changed how it handles sessions and identifies with the server. Fixed some reported bugs caused by the changed layout of sessionhandler. 2010-12-11 13:37:26 +00:00
Griatch
72d40285b8 After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
2010-11-23 01:24:56 +00:00
Renamed from game/gamesrc/commands/default/admin.py (Browse further)