Griatch
1e44e27f5e
Added ability to restrict which interface addresses Evennia listens to. Settable in configuration file. Default is to listen to all available interfaces. Based on patch by user 'Chris'.
2011-06-28 19:39:05 +00:00
Griatch
a8a70e9f5e
Added SSL (Secure Sockets Layer) support, inspired by patch by rcaskey (issue 79). The automatic certificate creation does not work well; so the system instead instructs and gives example on how to create your own using third-party tools. I can connect to the server using a twisted-client instance, but not that many regular mud clients seem to support SSL at all (and if they do I don't know to configure them ...)
2011-05-28 15:48:50 +00:00
Griatch
7c56c69cea
Added SSH support, based on patch by hagna (issue 166).
2011-05-27 17:47:35 +00:00
Griatch
28fe2ad3f4
Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.
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This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.
Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
2011-04-23 11:54:08 +00:00
Griatch
7d30b337d9
Cleanups and bug fixes. Fixed the @unlink command and also made it overally more stable. Resolves issue 161. Added more string conversion routines to handle non-ascii variables being stored in an Attribute. Resolves issue 160.
2011-04-16 22:26:22 +00:00
Griatch
7f9f21f45e
Migration needed. Refactored the config.configValue model into server.ServerConfig (that's what the config model were used for anyway). The new model can handle arbitrary data structures through pickle. Run ./manage.py migrate to sync your database with the new setup.
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Moved Connect screens (the text screen first seen when connecting) away from the database and into a module in gamesrc/world. This module allows for conveniently adding new connect screens on the fly. More than one screen in the given module will mean a random screen is used.
2011-04-12 21:43:57 +00:00
Griatch
52785e8f3e
Obs:Migrate. Made Comm system more generic, including the ability to connect arbitrary protocols to channels. Re-worked the IRC connectivity system - you can now again communicate between IRC and in-game evennia channels.
2011-04-10 12:39:07 +00:00
Griatch
2bdaf034c8
OBS: You need to resync your database! The Nickname system is now a separate database model with the result that also channel nicks are more robust. Also nickname replacement has been adjusted to fix some exceptional circumstances. Fixed a host of issues in the channel and nick handlers and adjoining commands that caused the channel-syscommands to fail in some situations. Resolves issue131. Resolves issue 132. Resolves issue 134.
2011-02-27 22:27:56 +00:00
Griatch
7ebcefae2e
Adjusted the threaded webserver initialization to properly fit into the daemonization process when starting Evennia in threaded mode. Should behave the same way as interactive mode now. Resolves issue 125.
2011-02-23 21:08:02 +00:00
Griatch
5464487c93
Server module should be accessed through proxy, i.e. through the sessionhandler, at all times. Resolves issue 127. Script updates made @ps non-compatible, fixed the formatting. Resolves issue 128.
2011-02-21 12:56:44 +00:00
Griatch
939307a5c1
Resolved issue122. Also clarified the functional sequence for disconnecting a session cleanly (avoiding circular calls that might happen if disconnection happens manually or automatically due to server shutdown). Removed the specific stopping callback from the webclient and put it in the mai
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n server process instead, so all protocols can get a message when server shuts down with Ctrl-C.
2010-12-12 10:54:33 +00:00
Griatch
0eb5d29560
Cleaned up the webclient and changed how it handles sessions and identifies with the server. Fixed some reported bugs caused by the changed layout of sessionhandler.
2010-12-11 13:37:26 +00:00
Griatch
251f94aa7a
Evennia now runs on its own Twisted webserver (no need for testserver or Apache if you don't want to). Evennia now also has an ajax long-polling web client running from Twisted. The web client requires no extra dependencies beyond jQuery which is included. The src/server structure has been r
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cleaned up and rewritten to make it easier to add new protocols in the future - all new protocols need to inherit from server.session.Session, whi
ch implements a set of hooks that Evennia uses to communicate. The current web client protocol is functional but does not implement any of rcaskey
's suggestions as of yet - it uses a separate data object passed through msg() to communicate between the server and the various protocols. Also the client itself could probably need cleanup and 'prettification'. The fact that the system runs a hybrid of Django and Twisted, getting the best of both worlds should allow for many possibilities in the future. /Griatch
2010-12-07 02:34:59 +00:00
Griatch
f83c2bddf8
Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
2010-08-29 18:46:58 +00:00