Griatch
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ea545d7ff3
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Added the ability to deactivate local caching, by use of the settings.GAME_CACHE_TYPE variable. A temporary solution for working with multiple processes. Will also be useful for debugging and profiling.
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2013-01-09 19:43:46 +01:00 |
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Griatch
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5ef92b6bf8
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Some cleanups, properly marking the OOB stuff as WIP still. OOB is progressing but not yet functional or in its final form.
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2013-01-07 15:47:41 +01:00 |
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Griatch
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58c010ef46
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Some further work on the OOBhandler mechanism.
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2013-01-04 10:35:29 +01:00 |
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Griatch
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b0b0fa7983
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First, untested version of the OOBhandler mechanism.
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2013-01-03 09:18:49 +01:00 |
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Griatch
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28c625c12c
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Re-activated connect-channel again, called from hooks. Fixed some bugs and minor things to give more control over how messages sent to channels are handled.
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2012-11-13 21:24:05 +01:00 |
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Griatch
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8654d8cc48
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Further migrated script caches to the central cache location, removing old cruft.
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2012-11-08 19:29:57 +01:00 |
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Griatch
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e4382e3e8a
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Fixed a regression in has_attribute caused by changing the location of caches. Resolves Issue 328.
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2012-11-07 20:22:46 +01:00 |
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Griatch
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d2d9953f94
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Cache changes: Moved all caches (except idmapper) to central caching module. This makes it easier to overview cache memory usage (and clean it) as well as plug-in external cache mechanisms.
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2012-11-01 11:20:07 +01:00 |
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