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Updated HTML docs.
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@ -306,7 +306,7 @@ crazy big so the loop takes forever!</p>
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<section id="rolling-with-advantage">
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<h3><span class="section-number">2.3.2. </span>Rolling with advantage<a class="headerlink" href="#rolling-with-advantage" title="Permalink to this headline">¶</a></h3>
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<p>Now that we have the generic roller, we can start using it to do a more complex roll.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/evadventure/rules.py </span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/evadventure/rules.py </span>
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<span class="c1"># ... </span>
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@ -359,46 +359,46 @@ Attribute is available as <code class="docutils literal notranslate"><span class
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<span class="k">class</span> <span class="nc">EvAdventureRollEngine</span><span class="p">:</span>
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<span class="k">def</span> <span class="nf">roll</span><span class="p">(</span><span class="o">...</span><span class="p">)</span>
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<span class="c1"># ...</span>
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<span class="k">def</span> <span class="nf">roll</span><span class="p">(</span><span class="o">...</span><span class="p">)</span>
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<span class="c1"># ...</span>
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<span class="k">def</span> <span class="nf">roll_with_advantage_or_disadvantage</span><span class="p">(</span><span class="o">...</span><span class="p">)</span>
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<span class="c1"># ...</span>
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<span class="k">def</span> <span class="nf">roll_with_advantage_or_disadvantage</span><span class="p">(</span><span class="o">...</span><span class="p">)</span>
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<span class="c1"># ...</span>
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<span class="k">def</span> <span class="nf">saving_throw</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">character</span><span class="p">,</span> <span class="n">bonus_type</span><span class="o">=</span><span class="n">Ability</span><span class="o">.</span><span class="n">STR</span><span class="p">,</span> <span class="n">target</span><span class="o">=</span><span class="mi">15</span><span class="p">,</span>
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<span class="n">advantage</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">disadvantage</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">""" </span>
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<span class="sd"> Do a saving throw, trying to beat a target.</span>
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<span class="k">def</span> <span class="nf">saving_throw</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">character</span><span class="p">,</span> <span class="n">bonus_type</span><span class="o">=</span><span class="n">Ability</span><span class="o">.</span><span class="n">STR</span><span class="p">,</span> <span class="n">target</span><span class="o">=</span><span class="mi">15</span><span class="p">,</span>
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<span class="n">advantage</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">disadvantage</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">""" </span>
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<span class="sd"> Do a saving throw, trying to beat a target.</span>
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<span class="sd"> </span>
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<span class="sd"> Args:</span>
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<span class="sd"> character (Character): A character (assumed to have Ability bonuses</span>
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<span class="sd"> stored on itself as Attributes).</span>
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<span class="sd"> bonus_type (Ability): A valid Ability bonus enum.</span>
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<span class="sd"> target (int): The target number to beat. Always 15 in Knave.</span>
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<span class="sd"> advantage (bool): If character has advantage on this roll.</span>
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<span class="sd"> disadvantage (bool): If character has disadvantage on this roll.</span>
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<span class="sd"> Args:</span>
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<span class="sd"> character (Character): A character (assumed to have Ability bonuses</span>
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<span class="sd"> stored on itself as Attributes).</span>
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<span class="sd"> bonus_type (Ability): A valid Ability bonus enum.</span>
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<span class="sd"> target (int): The target number to beat. Always 15 in Knave.</span>
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<span class="sd"> advantage (bool): If character has advantage on this roll.</span>
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<span class="sd"> disadvantage (bool): If character has disadvantage on this roll.</span>
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<span class="sd"> </span>
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<span class="sd"> Returns:</span>
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<span class="sd"> tuple: A tuple (bool, Ability), showing if the throw succeeded and </span>
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<span class="sd"> the quality is one of None or Ability.CRITICAL_FAILURE/SUCCESS</span>
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<span class="sd"> Returns:</span>
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<span class="sd"> tuple: A tuple (bool, Ability), showing if the throw succeeded and </span>
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<span class="sd"> the quality is one of None or Ability.CRITICAL_FAILURE/SUCCESS</span>
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<span class="sd"> </span>
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<span class="sd"> """</span>
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<span class="sd"> """</span>
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<span class="c1"># make a roll </span>
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<span class="n">dice_roll</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">roll_with_advantage_or_disadvantage</span><span class="p">(</span><span class="n">advantage</span><span class="p">,</span> <span class="n">disadvantage</span><span class="p">)</span>
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<span class="c1"># make a roll </span>
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<span class="n">dice_roll</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">roll_with_advantage_or_disadvantage</span><span class="p">(</span><span class="n">advantage</span><span class="p">,</span> <span class="n">disadvantage</span><span class="p">)</span>
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<span class="c1"># figure out if we had critical failure/success</span>
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<span class="n">quality</span> <span class="o">=</span> <span class="kc">None</span>
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<span class="k">if</span> <span class="n">dice_roll</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
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<span class="n">quality</span> <span class="o">=</span> <span class="n">Ability</span><span class="o">.</span><span class="n">CRITICAL_FAILURE</span>
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<span class="k">elif</span> <span class="n">dice_roll</span> <span class="o">==</span> <span class="mi">20</span><span class="p">:</span>
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<span class="n">quality</span> <span class="o">=</span> <span class="n">Ability</span><span class="o">.</span><span class="n">CRITICAL_SUCCESS</span>
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<span class="c1"># figure out if we had critical failure/success</span>
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<span class="n">quality</span> <span class="o">=</span> <span class="kc">None</span>
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<span class="k">if</span> <span class="n">dice_roll</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
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<span class="n">quality</span> <span class="o">=</span> <span class="n">Ability</span><span class="o">.</span><span class="n">CRITICAL_FAILURE</span>
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<span class="k">elif</span> <span class="n">dice_roll</span> <span class="o">==</span> <span class="mi">20</span><span class="p">:</span>
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<span class="n">quality</span> <span class="o">=</span> <span class="n">Ability</span><span class="o">.</span><span class="n">CRITICAL_SUCCESS</span>
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<span class="c1"># figure out bonus</span>
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<span class="n">bonus</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">character</span><span class="p">,</span> <span class="n">bonus_type</span><span class="o">.</span><span class="n">value</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
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<span class="c1"># figure out bonus</span>
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<span class="n">bonus</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">character</span><span class="p">,</span> <span class="n">bonus_type</span><span class="o">.</span><span class="n">value</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
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<span class="c1"># return a tuple (bool, quality)</span>
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<span class="k">return</span> <span class="p">(</span><span class="n">dice_roll</span> <span class="o">+</span> <span class="n">bonus</span><span class="p">)</span> <span class="o">></span> <span class="n">target</span><span class="p">,</span> <span class="n">quality</span>
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<span class="c1"># return a tuple (bool, quality)</span>
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<span class="k">return</span> <span class="p">(</span><span class="n">dice_roll</span> <span class="o">+</span> <span class="n">bonus</span><span class="p">)</span> <span class="o">></span> <span class="n">target</span><span class="p">,</span> <span class="n">quality</span>
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</pre></div>
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</div>
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<p>The <code class="docutils literal notranslate"><span class="pre">getattr(obj,</span> <span class="pre">attrname,</span> <span class="pre">default)</span></code> function is a very useful Python tool for getting an attribute
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@ -650,12 +650,12 @@ if you do, you die too.</p>
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<span class="n">death_table</span> <span class="o">=</span> <span class="p">(</span>
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<span class="p">(</span><span class="s2">"1-2"</span><span class="p">,</span> <span class="s2">"dead"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"3"</span><span class="p">:</span> <span class="s2">"strength"</span><span class="p">,</span>
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<span class="p">(</span><span class="s2">"4"</span><span class="p">:</span> <span class="s2">"dexterity"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"5"</span><span class="p">:</span> <span class="s2">"constitution"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"6"</span><span class="p">:</span> <span class="s2">"intelligence"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"7"</span><span class="p">:</span> <span class="s2">"wisdom"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"8"</span><span class="p">:</span> <span class="s2">"charisma"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"3"</span><span class="p">,</span> <span class="s2">"strength"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"4"</span><span class="p">,</span> <span class="s2">"dexterity"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"5"</span><span class="p">,</span> <span class="s2">"constitution"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"6"</span><span class="p">,</span> <span class="s2">"intelligence"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"7"</span><span class="p">,</span> <span class="s2">"wisdom"</span><span class="p">),</span>
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<span class="p">(</span><span class="s2">"8"</span><span class="p">,</span> <span class="s2">"charisma"</span><span class="p">),</span>
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<span class="p">)</span>
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@ -683,7 +683,7 @@ if you do, you die too.</p>
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<span class="k">pass</span>
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<span class="k">else</span><span class="p">:</span>
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<span class="c1"># refresh 1d4 health, but suffer 1d4 ability loss</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">heal</span><span class="p">(</span><span class="n">character</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">roll</span><span class="p">(</span><span class="s2">"1d4"</span><span class="p">)</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">heal</span><span class="p">(</span><span class="n">character</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">roll</span><span class="p">(</span><span class="s2">"1d4"</span><span class="p">))</span>
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<span class="nb">setattr</span><span class="p">(</span><span class="n">character</span><span class="p">,</span> <span class="n">ability_name</span><span class="p">,</span> <span class="n">current_ability</span><span class="p">)</span>
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<span class="n">character</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span>
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