This commit is contained in:
trhr 2020-05-11 09:30:59 -05:00 committed by Griatch
parent cfff54b82d
commit ffb2186687
2 changed files with 5 additions and 5 deletions

View file

@ -902,7 +902,7 @@ than the lonely cries of the cold, salty wind.
# give the enemy a tentacle weapon
#
@create foggy tentacles;tentacles:tutorial_world.objects.Weapon
@create foggy tentacles;tentacles:tutorial_world.objects.TutorialWeapon
#
# Make the enemy's weapon good - hits at 70% of attacks, but not good at parrying.
#

View file

@ -69,7 +69,7 @@ class Mob(tut_objects.TutorialObject):
stationary (idling) until attacked.
aggressive: if set, will attack Characters in
the same room using whatever Weapon it
carries (see tutorial_world.objects.Weapon).
carries (see tutorial_world.objects.TutorialWeapon).
if unset, the mob will never engage in combat
no matter what.
hunting: if set, the mob will pursue enemies trying
@ -168,9 +168,9 @@ class Mob(tut_objects.TutorialObject):
be "ticked".
Args:
interval (int): The number of seconds
interval (int or None): The number of seconds
between ticks
hook_key (str): The name of the method
hook_key (str or None): The name of the method
(on this mob) to call every interval
seconds.
stop (bool, optional): Just stop the
@ -372,7 +372,7 @@ class Mob(tut_objects.TutorialObject):
return
# we use the same attack commands as defined in
# tutorial_world.objects.Weapon, assuming that
# tutorial_world.objects.TutorialWeapon, assuming that
# the mob is given a Weapon to attack with.
attack_cmd = random.choice(("thrust", "pierce", "stab", "slash", "chop"))
self.execute_cmd("%s %s" % (attack_cmd, target))