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Fix installation instructions. However, all hyperlins appear to be broken.
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@ -53,28 +53,31 @@ Exits: northeast and east
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(then go back to your mygame/ folder)
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This will install all optional requirements of Evennia.
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2. Import and add the `evennia.contrib.commands.XYZGridCmdSet` to the
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2. Import and [add] the `evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet` to the
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`CharacterCmdset` cmdset in `mygame/commands.default_cmds.py`. Reload
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the server. This makes the `map`, `goto/path` and the modified `teleport` and
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`open` commands available in-game.
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[add]: docs/source/Command-Sets.md#defining-command-sets
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3. Edit `mygame/server/conf/settings.py` and add
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EXTRA_LAUNCHER_COMMANDS['xyzgrid'] = 'evennia.contrib.launchcmd.xyzcommand'
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and
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PROTOTYPE_MODULES += [’evennia.contrib.grid.xyzgrid.prototypes’]
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EXTRA_LAUNCHER_COMMANDS['xyzgrid'] = 'evennia.contrib.grid.xyzgrid.launchcmd.xyzcommand'
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PROTOTYPE_MODULES += ['evennia.contrib.grid.xyzgrid.prototypes']
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This will add the new ability to enter `evennia xyzgrid <option>` on the
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command line. It will also make the `xyz_room` and `xyz_exit` prototypes
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available for use as prototype-parents when spawning the grid.
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4. Run `evennia xyzgrid help` for available options.
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5. (Optional): By default, the xyzgrid will only spawn module-based
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[prototypes](../Components/Prototypes.md). This is an optimization and usually makes sense
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[prototypes]. This is an optimization and usually makes sense
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since the grid is entirely defined outside the game anyway. If you want to
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also make use of in-game (db-) created prototypes, add
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`XYZGRID_USE_DB_PROTOTYPES = True` to settings.
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[prototypes]: ../Components/Prototypes.md
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## Overview
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