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Fix for #1362 - Wilderness.py item manifest breaks when objects are deleted
Also some minor typo fixes
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1248428d13
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1 changed files with 12 additions and 2 deletions
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@ -88,7 +88,7 @@ Customisation example:
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def at_prepare_room(self, coordinates, caller, room):
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"Any other changes done to the room before showing it"
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x, y = coordinates
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desc = "This is a room in the pyramid.
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desc = "This is a room in the pyramid."
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if y == 3 :
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desc = "You can see far and wide from the top of the pyramid."
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room.db.desc = desc
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@ -157,7 +157,7 @@ def enter_wilderness(obj, coordinates=(0, 0), name="default"):
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default one
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Returns:
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bool: True if obj succesfully moved into the wilderness.
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bool: True if obj successfully moved into the wilderness.
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"""
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if not WildernessScript.objects.filter(db_key=name).exists():
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return False
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@ -253,6 +253,11 @@ class WildernessScript(DefaultScript):
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room.ndb.wildernessscript = self
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room.ndb.active_coordinates = coordinates
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for item in self.db.itemcoordinates.keys():
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# Items deleted from the wilderness leave None type 'ghosts'
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# that must be cleaned out
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if item is None:
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del self.db.itemcoordinates[item]
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continue
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item.ndb.wilderness = self
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def is_valid_coordinates(self, coordinates):
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@ -298,6 +303,11 @@ class WildernessScript(DefaultScript):
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"""
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result = []
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for item, item_coordinates in self.itemcoordinates.items():
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# Items deleted from the wilderness leave None type 'ghosts'
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# that must be cleaned out
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if item is None:
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del self.db.itemcoordinates[item]
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continue
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if coordinates == item_coordinates:
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result.append(item)
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return result
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