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@ -35,7 +35,7 @@ implementations indeed.
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The server ships with a default set of player commands that are similar to the MUX command set. We
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*do not* aim specifically to be a MUX server, but we had to pick some default to go with (see
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[this](Soft-Code) for more about our original motivations). It's easy to remove or add commands, or
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[this](Concept/Soft-Code) for more about our original motivations). It's easy to remove or add commands, or
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to have the command syntax mimic other systems, like Diku, LP, MOO and so on. Or why not create a
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new and better command system of your own design.
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@ -47,7 +47,7 @@ a [screenshot](Screenshot).
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Once you installed Evennia yourself it comes with its own tutorial - this shows off some of the
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possibilities _and_ gives you a small single-player quest to play. The tutorial takes only one
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single in-game command to install as explained [here](Tutorial-World-Introduction).
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single in-game command to install as explained [here](Contrib/Tutorial-World-Introduction).
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## Brief summary of features
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@ -104,7 +104,7 @@ For more extensive feature information, see the [Developer Central](Developer-Ce
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## What you need to know to work with Evennia
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Assuming you have Evennia working (see the [quick start instructions](Getting-Started)) and have
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Assuming you have Evennia working (see the [quick start instructions](Setup/Getting-Started)) and have
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gotten as far as to start the server and connect to it with the client of your choice, here's what
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you need to know depending on your skills and needs.
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@ -142,8 +142,8 @@ programming](http://www.tutorialspoint.com/python/python_classes_objects.htm), u
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[Classes](http://docs.python.org/tutorial/classes.html), their methods and properties
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Obviously, the more things you feel comfortable with, the easier time you'll have to find your way.
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With just basic knowledge you should be able to define your own [Commands](Commands), create custom
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[Objects](Objects) as well as make your world come alive with basic [Scripts](Scripts). You can
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With just basic knowledge you should be able to define your own [Commands](Component/Commands), create custom
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[Objects](Component/Objects) as well as make your world come alive with basic [Scripts](Component/Scripts). You can
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definitely build a whole advanced and customized game from extending Evennia's examples only.
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### I know my Python stuff and I am willing to use it!
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@ -175,9 +175,9 @@ chat](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9
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on IRC. This allows you to chat directly with other developers new and old as well as with the devs
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of Evennia itself. This chat is logged (you can find links on http://www.evennia.com) and can also
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be searched from the same place for discussion topics you are interested in.
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2. Read the [Game Planning](Game-Planning) wiki page. It gives some ideas for your work flow and the
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2. Read the [Game Planning](Howto/Game-Planning) wiki page. It gives some ideas for your work flow and the
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state of mind you should aim for - including cutting down the scope of your game for its first
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release.
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3. Do the [Tutorial for basic MUSH-like game](Tutorial-for-basic-MUSH-like-game) carefully from
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3. Do the [Tutorial for basic MUSH-like game](Howto/StartingTutorial/Tutorial-for-basic-MUSH-like-game) carefully from
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beginning to end and try to understand what does what. Even if you are not interested in a MUSH for
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your own game, you will end up with a small (very small) game that you can build or learn from.
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