Resync all links and fix issues with auto-relink

This commit is contained in:
Griatch 2020-06-18 00:44:36 +02:00
parent 20a1741f4c
commit fab769e0d0
107 changed files with 887 additions and 877 deletions

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@ -20,7 +20,7 @@ world to be 'logically' impossible with rooms looping to themselves or exits lea
side of the map. Exits can also be named anything, from "jumping out the window" to "into the fifth
dimension". This tutorial assumes you can only move in the cardinal directions (N, E, S and W).
2. Rooms must be connected and linked together for the map to be generated correctly. Vanilla
Evennia comes with a admin command [@tunnel](Default-Command-Help#tunnel-cmdtunnel) that allows a
Evennia comes with a admin command [@tunnel](Component/Default-Command-Help#tunnel-cmdtunnel) that allows a
user to create rooms in the cardinal directions, but additional work is needed to assure that rooms
are connected. For example, if you `@tunnel east` and then immediately do `@tunnel west` you'll find
that you have created two completely stand-alone rooms. So care is needed if you want to create a
@ -361,7 +361,7 @@ looping rooms that will show on your in-game map.
The above example will display the map above the room description. You could also use an
[EvTable](github:evennia.utils.evtable) to place description and map next to each other. Some other
things you can do is to have a [Command](Commands) that displays with a larger radius, maybe with a
things you can do is to have a [Command](Component/Commands) that displays with a larger radius, maybe with a
legend and other features.
Below is the whole `map.py` for your reference. You need to update your `Room` typeclass (see above)