Resync all links and fix issues with auto-relink

This commit is contained in:
Griatch 2020-06-18 00:44:36 +02:00
parent 20a1741f4c
commit fab769e0d0
107 changed files with 887 additions and 877 deletions

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@ -35,8 +35,8 @@ just list in-game commands in a text file. The code-processor on the other hand
powerful but also more complex - it lets you use Evennia's API to code your world in full-fledged
Python code.
- The [Batch Command Processor](Batch-Command-Processor)
- The [Batch Code Processor](Batch-Code-Processor)
- The [Batch Command Processor](Component/Batch-Command-Processor)
- The [Batch Code Processor](Component/Batch-Code-Processor)
If you plan to use international characters in your batchfiles you are wise to read about *file
encodings* below.
@ -73,7 +73,7 @@ need to add the editor's encoding to Evennia's `ENCODINGS` list. If you are unsu
file with lots of non-ASCII letters in the editor of your choice, then import to make sure it works
as it should.
More help with encodings can be found in the entry [Text Encodings](Text-Encodings) and also in the
More help with encodings can be found in the entry [Text Encodings](Concept/Text-Encodings) and also in the
Wikipedia article [here](http://en.wikipedia.org/wiki/Text_encodings).
**A footnote for the batch-code processor**: Just because *Evennia* can parse your file and your