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Use viewkeys from future.utils, with the following mapping:
dict.keys() -> viewkeys(dict)
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parent
76dc0545c4
commit
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3 changed files with 7 additions and 4 deletions
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@ -55,6 +55,7 @@ protocol), but tells the Evennia OOB Protocol that you want to send a
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name.
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"""
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from future.utils import viewkeys
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from django.conf import settings
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from evennia.utils.utils import to_str
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@ -353,7 +354,7 @@ def oob_list(session, mode, *args, **kwargs):
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# "RESET",
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"SEND")))
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elif mode == "REPORTABLE_VARIABLES":
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session.msg(oob=("REPORTABLE_VARIABLES", tuple(key for key in OOB_REPORTABLE.keys())))
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session.msg(oob=("REPORTABLE_VARIABLES", tuple(key for key in viewkeys(OOB_REPORTABLE))))
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elif mode == "REPORTED_VARIABLES":
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# we need to check so as to use the right return value depending on if it is
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# an Attribute (identified by tracking the db_value field) or a normal database field
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@ -362,7 +363,7 @@ def oob_list(session, mode, *args, **kwargs):
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reported = [rep[0].key if rep[1] == "db_value" else rep[1] for rep in reported]
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session.msg(oob=("REPORTED_VARIABLES", reported))
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elif mode == "SENDABLE_VARIABLES":
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session.msg(oob=("SENDABLE_VARIABLES", tuple(key for key in OOB_REPORTABLE.keys())))
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session.msg(oob=("SENDABLE_VARIABLES", tuple(key for key in viewkeys(OOB_REPORTABLE))))
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elif mode == "CONFIGURABLE_VARIABLES":
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# Not implemented (game specific)
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oob_error(session, "Not implemented (game specific)")
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@ -4,6 +4,7 @@ The bot then pipes what is being said between the IRC channel and one or
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more Evennia channels.
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"""
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from __future__ import print_function
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from future.utils import viewkeys
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import re
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from twisted.application import internet
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@ -79,7 +80,7 @@ IRC_COLOR_MAP = dict([
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(r'{[w', IRC_COLOR + IRC_NORMAL + "," + IRC_GRAY), # light grey background
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(r'{[x', IRC_COLOR + IRC_NORMAL + "," + IRC_BLACK) # pure black background
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])
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RE_IRC_COLOR = re.compile(r"|".join([re.escape(key) for key in IRC_COLOR_MAP.keys()]), re.DOTALL)
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RE_IRC_COLOR = re.compile(r"|".join([re.escape(key) for key in viewkeys(IRC_COLOR_MAP)]), re.DOTALL)
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RE_MXP = re.compile(r'\{lc(.*?)\{lt(.*?)\{le', re.DOTALL)
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RE_ANSI_ESCAPES = re.compile(r"(%s)" % "|".join(("{{", "%%", "\\\\")), re.DOTALL)
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@ -7,6 +7,7 @@ be of use when designing your own game.
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"""
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from __future__ import division, print_function
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from builtins import object, range
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from future.utils import viewkeys
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import os
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import sys
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@ -766,7 +767,7 @@ def clean_object_caches(obj):
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pass
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# on-object property cache
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[_DA(obj, cname) for cname in obj.__dict__.keys()
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[_DA(obj, cname) for cname in viewkeys(obj.__dict__)
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if cname.startswith("_cached_db_")]
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try:
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hashid = _GA(obj, "hashid")
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