More evadventure fixes

This commit is contained in:
Griatch 2022-04-09 10:42:01 +02:00
parent 39bf20c8f2
commit fa4b4b01b1
2 changed files with 73 additions and 25 deletions

View file

@ -48,14 +48,52 @@ class CombatAction:
"""
key = 'action'
help_text = "Combat action to perform."
# action to echo to everyone.
post_action_text = "{combatant} performed an action."
optimal_range = 0
# None for unlimited
max_uses = None
suboptimal_range = 1
# move actions can be combined with other actions
is_move_action = False
def __init__(self, combathandler, combatant):
self.combathandler = combathandler
self.combatant = combatant
self.uses = 0
def msg(self, message, broadcast=False):
if broadcast:
# send to everyone in combat.
self.combathandler.msg(message)
else:
# send only to the combatant.
self.combatant.msg(message)
def get_help(self):
return ""
def check_distance(self, distance, optimal_range=None, suboptimal_range=None):
"""Call to easily check and warn for out-of-bound distance"""
if optimal_range is None:
optimal_range = self.optimal_range
if suboptimal_range is None:
suboptimal_range = self.suboptimal_range
if distance not in (self.suboptimal_distance, self.optimal_distance):
# if we are neither at optimal nor suboptimal distance, we can't do the stunt
# from here.
self.msg(f"|rYou can't perform {self.key} from {range_names[distance]} distance "
"(must be {range_names[suboptimal_distance]} or, even better, "
"{range_names[optimal_distance]}).|n")
return False
elif self.distance == self.suboptimal_distance:
self.msg(f"|yNote: Performing {self.key} from {range_names[distance]} works, but "
f"the optimal range is {range_names[optimal_range]} (you'll "
"act with disadvantage).")
return True
def can_use(self, combatant, *args, **kwargs):
"""
@ -71,13 +109,16 @@ class CombatAction:
if available, should describe what the action does.
"""
return True
return True if self.uses is None else self.uses < self.max_uses
def use(self, *args, **kwargs):
"""
Use action
def pre_perform(self, *args, **kwargs):
pass
"""
def perform(self, *args, **kwargs):
pass
def post_perform(self, *args, **kwargs):
self.uses += 1
self.combathandler.msg(self.post_action_text.format(combatant=combatant))
@ -86,9 +127,11 @@ class CombatActionDoNothing(CombatAction):
Do nothing this turn.
"""
help_text = "Hold you position, doing nothing."
post_action_text = "{combatant} does nothing this turn."
class CombatActionStunt(CombatAction):
"""
Perform a stunt.
@ -96,28 +139,32 @@ class CombatActionStunt(CombatAction):
"""
optimal_distance = 0
suboptimal_distance = 1
advantage = True
give_advantage = True
give_disadvantage = False
uses = 1
attack_type = "dexterity"
defense_type = "dexterity"
help_text = ("Perform a stunt against a target. This will give you or an ally advantage "
"on your next action against the same target [range 0-1, one use per combat. "
"Bonus lasts for two turns].")
def can_use(self, combatant, defender, *args, **kwargs):
distance = self.combathandler.distance_matrix[attacker][defender]
disadvantage = False
if self.suboptimal_distance == distance:
# stunts need to be within range
disadvantage = True
elif self.optimal_distance != distance:
# if we are neither at optimal nor suboptimal distance, we can't do the stunt
# from here.
return False, (f"you can't perform this stunt "
f"from {range_names[distance]} distance (must be "
f"{range_names[suboptimal_distance]} or, even better, "
f"{range_names[optimal_distance]}).")
def perform(self, attacker, defender, *args, beneficiary=None, **kwargs):
# quality doesn't matter for stunts, they are either successful or not
is_success, _ = rules.EvAdventureRollEngine.opposed_saving_throw(
attacker, defender,
attack_type=self.attack_type,
defense_type=self.defense_type,
advantage=False, disadvantage=disadvantage,
)
if is_success:
beneficiary = beneficiary if beneficiary else attacker
if advantage:
self.gain_advantage(beneficiary, defender)
else:
self.gain_disadvantage(defender, beneficiary)
self.msg
class EvAdventureCombatHandler(DefaultScript):
@ -300,7 +347,7 @@ class EvAdventureCombatHandler(DefaultScript):
table.add_row(f"You ({combatant.hp} / {combatant.hp_max} health)")
dist_template = "|x(You)__{0}|x__{1}|x___{2}|x____{3}|x_____{4} |x({distname})"
dist_template = "|x(You)__{0}|x__{1}|x___{2}|x____{3}|x_____|R{4} |x({distname})"
for comb in self.combatants:
@ -595,6 +642,7 @@ class EvAdventureCombatHandler(DefaultScript):
return is_success
# combat menu
def _register_action(caller, raw_string, **kwargs):

View file

@ -38,7 +38,7 @@ class Channel(DefaultChannel):
to accounts that are currently online (optimized for very large sends)
Useful hooks:
channel_prefix(msg, emit=False) - how the channel should be
channel_prefix() - how the channel should be
prefixed when returning to user. Returns a string
format_senders(senders) - should return how to display multiple
senders to a channel