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Adjust docstring to resolve #1300
Also realigns code indent to multiple of 4 after `# ` is removed to uncomment
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1 changed files with 123 additions and 122 deletions
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@ -21,17 +21,17 @@ class Command(BaseCommand):
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Each Command implements the following methods, called
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in this order (only func() is actually required):
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- at_pre_command(): If this returns True, execution is aborted.
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- at_pre_cmd(): If this returns True, execution is aborted.
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- parse(): Should perform any extra parsing needed on self.args
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and store the result on self.
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- func(): Performs the actual work.
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- at_post_command(): Extra actions, often things done after
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- at_post_cmd(): Extra actions, often things done after
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every command, like prompts.
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"""
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pass
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# The default commands inherit from
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#
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@ -46,139 +46,140 @@ class Command(BaseCommand):
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# the functionality implemented in the parse() method, so be
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# careful with what you change.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#from evennia.utils import utils
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#class MuxCommand(Command):
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# """
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# This sets up the basis for a MUX command. The idea
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# is that most other Mux-related commands should just
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# inherit from this and don't have to implement much
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# parsing of their own unless they do something particularly
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# advanced.
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# from evennia.utils import utils
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#
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# Note that the class's __doc__ string (this text) is
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# used by Evennia to create the automatic help entry for
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# the command, so make sure to document consistently here.
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# """
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# def has_perm(self, srcobj):
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# """
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# This is called by the cmdhandler to determine
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# if srcobj is allowed to execute this command.
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# We just show it here for completeness - we
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# are satisfied using the default check in Command.
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# """
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# return super(MuxCommand, self).has_perm(srcobj)
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#
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# def at_pre_cmd(self):
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# """
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# This hook is called before self.parse() on all commands
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# """
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# pass
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# class MuxCommand(Command):
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# """
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# This sets up the basis for a MUX command. The idea
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# is that most other Mux-related commands should just
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# inherit from this and don't have to implement much
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# parsing of their own unless they do something particularly
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# advanced.
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#
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# def at_post_cmd(self):
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# """
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# This hook is called after the command has finished executing
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# (after self.func()).
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# """
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# pass
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# Note that the class's __doc__ string (this text) is
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# used by Evennia to create the automatic help entry for
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# the command, so make sure to document consistently here.
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# """
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# def has_perm(self, srcobj):
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# """
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# This is called by the cmdhandler to determine
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# if srcobj is allowed to execute this command.
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# We just show it here for completeness - we
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# are satisfied using the default check in Command.
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# """
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# return super(MuxCommand, self).has_perm(srcobj)
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#
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# def parse(self):
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# """
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# This method is called by the cmdhandler once the command name
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# has been identified. It creates a new set of member variables
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# that can be later accessed from self.func() (see below)
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# def at_pre_cmd(self):
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# """
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# This hook is called before self.parse() on all commands
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# """
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# pass
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#
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# The following variables are available for our use when entering this
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# method (from the command definition, and assigned on the fly by the
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# cmdhandler):
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# self.key - the name of this command ('look')
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# self.aliases - the aliases of this cmd ('l')
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# self.permissions - permission string for this command
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# self.help_category - overall category of command
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# def at_post_cmd(self):
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# """
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# This hook is called after the command has finished executing
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# (after self.func()).
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# """
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# pass
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#
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# self.caller - the object calling this command
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# self.cmdstring - the actual command name used to call this
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# (this allows you to know which alias was used,
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# for example)
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# self.args - the raw input; everything following self.cmdstring.
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# self.cmdset - the cmdset from which this command was picked. Not
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# often used (useful for commands like 'help' or to
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# list all available commands etc)
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# self.obj - the object on which this command was defined. It is often
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# the same as self.caller.
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# def parse(self):
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# """
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# This method is called by the cmdhandler once the command name
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# has been identified. It creates a new set of member variables
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# that can be later accessed from self.func() (see below)
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#
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# A MUX command has the following possible syntax:
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# The following variables are available for our use when entering this
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# method (from the command definition, and assigned on the fly by the
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# cmdhandler):
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# self.key - the name of this command ('look')
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# self.aliases - the aliases of this cmd ('l')
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# self.permissions - permission string for this command
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# self.help_category - overall category of command
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#
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# name[ with several words][/switch[/switch..]] arg1[,arg2,...] [[=|,] arg[,..]]
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# self.caller - the object calling this command
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# self.cmdstring - the actual command name used to call this
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# (this allows you to know which alias was used,
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# for example)
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# self.args - the raw input; everything following self.cmdstring.
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# self.cmdset - the cmdset from which this command was picked. Not
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# often used (useful for commands like 'help' or to
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# list all available commands etc)
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# self.obj - the object on which this command was defined. It is often
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# the same as self.caller.
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#
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# The 'name[ with several words]' part is already dealt with by the
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# cmdhandler at this point, and stored in self.cmdname (we don't use
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# it here). The rest of the command is stored in self.args, which can
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# start with the switch indicator /.
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# A MUX command has the following possible syntax:
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#
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# This parser breaks self.args into its constituents and stores them in the
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# following variables:
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# self.switches = [list of /switches (without the /)]
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# self.raw = This is the raw argument input, including switches
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# self.args = This is re-defined to be everything *except* the switches
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# self.lhs = Everything to the left of = (lhs:'left-hand side'). If
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# no = is found, this is identical to self.args.
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# self.rhs: Everything to the right of = (rhs:'right-hand side').
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# If no '=' is found, this is None.
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# self.lhslist - [self.lhs split into a list by comma]
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# self.rhslist - [list of self.rhs split into a list by comma]
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# self.arglist = [list of space-separated args (stripped, including '=' if it exists)]
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# name[ with several words][/switch[/switch..]] arg1[,arg2,...] [[=|,] arg[,..]]
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#
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# All args and list members are stripped of excess whitespace around the
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# strings, but case is preserved.
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# """
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# raw = self.args
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# args = raw.strip()
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# The 'name[ with several words]' part is already dealt with by the
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# cmdhandler at this point, and stored in self.cmdname (we don't use
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# it here). The rest of the command is stored in self.args, which can
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# start with the switch indicator /.
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#
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# # split out switches
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# switches = []
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# if args and len(args) > 1 and args[0] == "/":
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# # we have a switch, or a set of switches. These end with a space.
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# switches = args[1:].split(None, 1)
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# if len(switches) > 1:
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# switches, args = switches
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# switches = switches.split('/')
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# else:
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# args = ""
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# switches = switches[0].split('/')
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# arglist = [arg.strip() for arg in args.split()]
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# This parser breaks self.args into its constituents and stores them in the
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# following variables:
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# self.switches = [list of /switches (without the /)]
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# self.raw = This is the raw argument input, including switches
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# self.args = This is re-defined to be everything *except* the switches
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# self.lhs = Everything to the left of = (lhs:'left-hand side'). If
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# no = is found, this is identical to self.args.
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# self.rhs: Everything to the right of = (rhs:'right-hand side').
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# If no '=' is found, this is None.
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# self.lhslist - [self.lhs split into a list by comma]
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# self.rhslist - [list of self.rhs split into a list by comma]
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# self.arglist = [list of space-separated args (stripped, including '=' if it exists)]
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#
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# # check for arg1, arg2, ... = argA, argB, ... constructs
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# lhs, rhs = args, None
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# lhslist, rhslist = [arg.strip() for arg in args.split(',')], []
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# if args and '=' in args:
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# lhs, rhs = [arg.strip() for arg in args.split('=', 1)]
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# lhslist = [arg.strip() for arg in lhs.split(',')]
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# rhslist = [arg.strip() for arg in rhs.split(',')]
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# All args and list members are stripped of excess whitespace around the
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# strings, but case is preserved.
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# """
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# raw = self.args
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# args = raw.strip()
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#
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# # save to object properties:
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# self.raw = raw
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# self.switches = switches
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# self.args = args.strip()
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# self.arglist = arglist
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# self.lhs = lhs
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# self.lhslist = lhslist
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# self.rhs = rhs
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# self.rhslist = rhslist
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# # split out switches
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# switches = []
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# if args and len(args) > 1 and args[0] == "/":
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# # we have a switch, or a set of switches. These end with a space.
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# switches = args[1:].split(None, 1)
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# if len(switches) > 1:
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# switches, args = switches
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# switches = switches.split('/')
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# else:
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# args = ""
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# switches = switches[0].split('/')
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# arglist = [arg.strip() for arg in args.split()]
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#
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# # if the class has the player_caller property set on itself, we make
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# # sure that self.caller is always the player if possible. We also create
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# # a special property "character" for the puppeted object, if any. This
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# # is convenient for commands defined on the Player only.
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# if hasattr(self, "player_caller") and self.player_caller:
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# if utils.inherits_from(self.caller, "evennia.objects.objects.DefaultObject"):
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# # caller is an Object/Character
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# self.character = self.caller
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# self.caller = self.caller.player
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# elif utils.inherits_from(self.caller, "evennia.players.players.DefaultPlayer"):
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# # caller was already a Player
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# self.character = self.caller.get_puppet(self.session)
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# else:
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# self.character = None
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# # check for arg1, arg2, ... = argA, argB, ... constructs
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# lhs, rhs = args, None
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# lhslist, rhslist = [arg.strip() for arg in args.split(',')], []
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# if args and '=' in args:
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# lhs, rhs = [arg.strip() for arg in args.split('=', 1)]
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# lhslist = [arg.strip() for arg in lhs.split(',')]
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# rhslist = [arg.strip() for arg in rhs.split(',')]
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#
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# # save to object properties:
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# self.raw = raw
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# self.switches = switches
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# self.args = args.strip()
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# self.arglist = arglist
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# self.lhs = lhs
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# self.lhslist = lhslist
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# self.rhs = rhs
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# self.rhslist = rhslist
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#
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# # if the class has the player_caller property set on itself, we make
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# # sure that self.caller is always the player if possible. We also create
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# # a special property "character" for the puppeted object, if any. This
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# # is convenient for commands defined on the Player only.
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# if hasattr(self, "player_caller") and self.player_caller:
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# if utils.inherits_from(self.caller, "evennia.objects.objects.DefaultObject"):
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# # caller is an Object/Character
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# self.character = self.caller
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# self.caller = self.caller.player
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# elif utils.inherits_from(self.caller, "evennia.players.players.DefaultPlayer"):
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# # caller was already a Player
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# self.character = self.caller.get_puppet(self.session)
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# else:
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# self.character = None
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