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Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
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222 changed files with 22304 additions and 14371 deletions
388
src/objects/manager.py
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388
src/objects/manager.py
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"""
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Custom manager for Objects.
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"""
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from django.conf import settings
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from django.contrib.auth.models import User
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from src.typeclasses.managers import TypedObjectManager
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from src.typeclasses.managers import returns_typeclass_list
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from src.utils import create
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# Try to use a custom way to parse id-tagged multimatches.
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try:
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IDPARSER = __import__(
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settings.ALTERNATE_OBJECT_SEARCH_MULTIMATCH_PARSER).object_multimatch_parser
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except Exception:
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from src.objects.object_search_funcs import object_multimatch_parser as IDPARSER
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#
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# Helper function for the ObjectManger's search methods
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#
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def match_list(searchlist, ostring, exact_match=True,
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attribute_name=None):
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"""
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Helper function.
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does name/attribute matching through a list of objects.
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"""
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ostring = ostring.lower()
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if attribute_name:
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#search an arbitrary attribute name for a value match.
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if exact_match:
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return [prospect for prospect in searchlist
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if (hasattr(prospect, attribute_name) and
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ostring == str(getattr(prospect, attribute_name)).lower()) \
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or (ostring == str(prospect.get_attribute(attribute_name)).lower())]
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else:
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return [prospect for prospect in searchlist
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if (hasattr(prospect, attribute_name) and
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ostring in str(getattr(prospect, attribute_name)).lower()) \
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or (ostring in (str(p).lower() for p in prospect.get_attribute(attribute_name)))]
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else:
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#search the default "key" attribute
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if exact_match:
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return [prospect for prospect in searchlist
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if ostring == str(prospect.key).lower()]
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else:
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return [prospect for prospect in searchlist
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if ostring in str(prospect.key).lower()]
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class ObjectManager(TypedObjectManager):
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"""
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This is the main ObjectManager for all in-game objects. It
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implements search functions specialized for objects of this
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type, such as searches based on user, contents or location.
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See src.dbobjects.TypedObjectManager for more general
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search methods.
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"""
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#
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# ObjectManager Get methods
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#
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@returns_typeclass_list
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def get_object_with_user(self, user):
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"""
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Matches objects with obj.player.user matching the argument.
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Both an user object and a user id may be supplied.
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"""
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try:
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uid = int(user)
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except TypeError:
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uid = user.id
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return self.filter(db_player__user__id=uid)
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# This returns typeclass since get_object_with_user and get_dbref does.
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def player_name_search(self, search_string):
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"""
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Search for an object based on its player's name or dbref.
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This search
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is sometimes initiated by appending a * to the beginning of
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the search criterion (e.g. in local_and_global_search).
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search_string: (string) The name or dbref to search for.
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"""
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search_string = str(search_string).lstrip('*')
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dbref = self.dbref(search_string)
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if dbref:
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# this is a valid dbref. Try to match it.
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dbref_match = self.dbref_search(dbref)
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if dbref_match:
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return dbref_match
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# not a dbref. Search by name.
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player_matches = User.objects.filter(username__iexact=search_string)
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if player_matches:
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uid = player_matches[0].id
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return self.get_object_with_user(uid)
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return None
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@returns_typeclass_list
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def get_objs_with_attr_match(self, attribute_name, attribute_value):
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"""
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Returns all objects having the valid
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attrname set to the given value. Note that no conversion is made
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to attribute_value, and so it can accept also non-strings.
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"""
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return [prospect for prospect in self.all()
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if attribute_value
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and attribute_value == prospect.get_attribute(attribute_name)]
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@returns_typeclass_list
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def get_objs_with_attr(self, attribute_name):
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"""
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Returns all objects having the given attribute_name defined at all.
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"""
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return [prospect for prospect in self.all()
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if prospect.get_attribute(attribute_name)]
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@returns_typeclass_list
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def get_contents(self, location, excludeobj=None):
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"""
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Get all objects that has a location
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set to this one.
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"""
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oquery = self.filter(db_location__id=location.id)
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if excludeobj:
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oquery = oquery.exclude(db_key=excludeobj)
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return oquery
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@returns_typeclass_list
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def alias_list_search(self, ostring, objlist):
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"""
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Search a list of objects by trying to match their aliases.
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"""
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matches = []
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for obj in (obj for obj in objlist
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if hasattr(obj, 'aliases') and
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ostring in obj.aliases):
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matches.append(obj)
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return matches
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@returns_typeclass_list
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def separable_search(self, ostring, searchlist=None,
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attribute_name=None, exact_match=False):
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"""
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Searches for a object hit for ostring.
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This version handles search criteria of the type N-keyword, this is used
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to differentiate several objects of the exact same name, e.g. 1-box, 2-box etc.
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ostring: (string) The string to match against.
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searchlist: (List of Objects) The objects to perform name comparisons on.
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if not given, will search the database normally.
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attribute_name: (string) attribute name to search, if None, object key is used.
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exact_match: (bool) 'exact' or 'fuzzy' matching.
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Note that the fuzzy matching gives precedence to exact matches; so if your
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search query matches an object in the list exactly, it will be the only result.
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This means that if the list contains [box,box11,box12], the search string 'box'
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will only match the first entry since it is exact. The search 'box1' will however
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match both box11 and box12 since neither is an exact match.
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This method always returns a list, also for a single result.
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"""
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def run_dbref_search(ostring):
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"dbref matching only"
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dbref = self.dbref(ostring)
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if searchlist:
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results = [prospect for prospect in searchlist
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if prospect.id == dbref]
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else:
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results = self.filter(id=dbref)
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return results
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def run_full_search(ostring, searchlist, exact_match=False):
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"full matching"
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if searchlist:
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results = match_list(searchlist, ostring,
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exact_match, attribute_name)
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elif attribute_name:
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results = match_list(self.all(), ostring,
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exact_match, attribute_name)
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elif exact_match:
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results = self.filter(db_key__iexact=ostring)
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else:
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results = self.filter(db_key__icontains=ostring)
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return results
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# Easiest case - dbref matching (always exact)
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if self.dbref(ostring):
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results = run_dbref_search(ostring)
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if results:
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return results
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# Full search - this may return multiple matches.
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results = run_full_search(ostring, searchlist, exact_match)
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# Deal with results of full search
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match_number = None
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if not results:
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# if we have no match, check if we are dealing
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# with a "N-keyword" query, if so, strip it out.
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match_number, ostring = IDPARSER(ostring)
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if match_number != None and ostring:
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# Run the search again, without the match number
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results = run_full_search(ostring, searchlist, exact_match)
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elif not exact_match:
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# we have results, but are using fuzzy matching; run
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# second sweep in results to catch eventual exact matches
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# (these are given precedence, so a search for 'ball' in
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# ['ball', 'ball2'] will correctly return the first ball
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# only).
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exact_results = run_full_search(ostring, results, True)
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if exact_results:
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results = exact_results
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if len(results) > 1 and match_number != None:
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# We have multiple matches, but a N-type match number
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# is available to separate them.
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try:
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results = [results[match_number]]
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except IndexError:
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pass
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# this is always a list.
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return results
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@returns_typeclass_list
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def object_search(self, character, ostring,
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global_search=False,
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attribute_name=None):
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"""
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Search as an object and return results.
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character: (Object) The object performing the search.
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ostring: (string) The string to compare names against.
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Can be a dbref. If name is appended by *, a player is searched for.
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global_search: Search all objects, not just the current location/inventory
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attribute_name: (string) Which attribute to search in each object.
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If None, the default 'name' attribute is used.
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"""
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ostring = str(ostring).strip()
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if not ostring or not character:
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return None
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dbref = self.dbref(ostring)
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if dbref:
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# this is a valid dbref. If it matches, we return directly.
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dbref_match = self.dbref_search(dbref)
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if dbref_match:
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return [dbref_match]
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location = character.location
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# If the search string is one of the following, return immediately with
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# the appropriate result.
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if location and ostring == 'here':
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return [location]
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if character and ostring in ['me', 'self']:
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return [character]
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if character and ostring in ['*me', '*self']:
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return [character.player]
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if ostring.startswith("*"):
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# Player search - search player base
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player_string = ostring.lstrip("*")
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player_match = self.player_name_search(player_string)
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if player_match is not None:
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return [player_match]
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if global_search or not location:
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# search all objects
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return self.separable_search(ostring, None,
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attribute_name)
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# None of the above cases yielded a return, so we fall through to
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# location/contents searches.
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matches = []
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local_objs = []
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local_objs.extend(character.contents)
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local_objs.extend(location.contents)
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local_objs.append(location) #easy to forget!
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if local_objs:
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# normal key/attribute search (typedobject_search is
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# found in class parent)
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matches = self.separable_search(ostring, local_objs,
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attribute_name, exact_match=False)
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if not matches:
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# no match, try an alias search
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matches = self.alias_list_search(ostring, local_objs)
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return matches
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#
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# ObjectManager Copy method
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#
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def copy_object(self, original_object, new_name=None,
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new_location=None, new_home=None, aliases=None):
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"""
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Create and return a new object as a copy of the source object. All will
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be identical to the original except for the dbref and the 'user' field
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which will be set to None.
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original_object (obj) - the object to make a copy from
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new_name (str) - name the copy differently from the original.
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new_location (obj) - if None, we create the new object in the same place as the old one.
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"""
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# get all the object's stats
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name = original_object.key
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if new_name:
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name = new_name
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typeclass_path = original_object.typeclass_path
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# create new object
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from src import create
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new_object = create.create_object(name, typeclass_path, new_location,
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new_home, user=None, aliases=None)
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if not new_object:
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return None
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for attr in original_object.attr():
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# copy over all attributes from old to new.
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new_object.attr(attr.attr_name, attr.value)
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return new_object
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#
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# ObjectManager User control
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#
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def user_swap_object(self, uid, new_obj_id, delete_old_obj=False):
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"""
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This moves the user from one database object to another.
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The new object must already exist.
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delete_old_obj (bool) - Delete the user's old dbobject.
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This is different from ObjectDB.swap_type() since it actually
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swaps the database object the user is connected to, rather
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than change any typeclass on the same dbobject. This means
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that the old object (typeclass and all) can remain unchanged
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in-game except it is now not tied to any user.
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Note that the new object will be unchanged, the only
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difference is that its 'user' property is set to the
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user. No other initializations are done here, such as
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setting the default cmdset - this has to be done
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separately when calling this method.
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This method raises Exceptions instead of logging feedback
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since this is a method which might be very useful to embed in
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your own game implementation.
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Also note that this method don't check any permissions beyond
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making sure no other user is connected to the object before
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swapping.
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"""
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# get the objects.
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try:
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user = User.get(uid)
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new_obj = self.get(new_obj_id)
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except:
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raise Exception("OBJ_FIND_ERROR")
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# check so the new object is not already controlled.
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if new_obj.user:
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if new_obj.user == user:
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raise Exception("SELF_CONTROL_ERROR")
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else:
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raise Exception("CONTROL_ERROR")
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# set user to new object.
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new_obj.user = user
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new_obj.save()
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# get old object, sets its user to None and/or delete it
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for old_obj in self.get_object_with_user(uid):
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if delete_old_obj:
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old_obj.delete()
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else:
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old_obj.user = None
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old_obj.save()
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