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Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
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src/comms/channelhandler.py
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src/comms/channelhandler.py
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"""
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The channel handler handles the stored set of channels
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and how they are represented against the cmdhandler.
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If there is a channel named 'newbie', we want to be able
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to just write
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> newbie Hello!
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For this to work, 'newbie', the name of the channel, must
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be identified by the cmdhandler as a command name. The
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channelhandler stores all channels as custom 'commands'
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that the cmdhandler can import and look through.
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Warning - channel names take precedence over command names,
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so make sure to not pick clashing channel names.
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Unless deleting a channel you normally don't need to bother about
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the channelhandler at all - the create_channel method handles the update.
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To delete a channel cleanly, delete the channel object, then call
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update() on the channelhandler. Or use Channel.objects.delete() which
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does this for you.
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"""
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from src.comms.models import Channel, Msg
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from src.commands import cmdset, command
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from src.permissions.permissions import has_perm
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class ChannelCommand(command.Command):
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"""
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Channel
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Usage:
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<channel name or alias> <message>
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This is a channel. You can send to it by entering
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its name or alias, followed by the text you want to send.
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"""
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# this flag is what identifies this cmd as a channel cmd
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# and branches off to the system send-to-channel command
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# (which is customizable by admin)
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key = "general"
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help_category = "Channels"
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permissions = "cmd:use_channels"
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is_channel = True
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obj = None
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def parse(self):
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"""
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Simple parser
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"""
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channelname, msg = self.args.split(":", 1)
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self.args = (channelname.strip(), msg.strip())
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def func(self):
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"""
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Create a new message and send it to channel, using
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the already formatted input.
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"""
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channelkey, msg = self.args
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caller = self.caller
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if not msg:
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caller.msg("Say what?")
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return
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channel = Channel.objects.get_channel(channelkey)
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if not channel:
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caller.msg("Channel '%s' not found." % channelkey)
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return
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if not channel.has_connection(caller):
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string = "You are not connected to channel '%s'."
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caller.msg(string % channelkey)
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return
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if not has_perm(caller, channel, 'chan_send'):
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string = "You are not permitted to send to channel '%s'."
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caller.msg(string % channelkey)
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return
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msg = "[%s] %s: %s" % (channel.key, caller.name, msg)
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# we can't use the utils.create function to make the Msg,
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# since that creates an import recursive loop.
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msgobj = Msg(db_sender=caller.player, db_message=msg)
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msgobj.save()
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msgobj.channels = channel
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# send new message object to channel
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channel.msg(msgobj)
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class ChannelHandler(object):
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"""
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Handles the set of commands related to channels.
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"""
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def __init__(self):
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self.cached_channel_cmds = []
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def __str__(self):
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return ", ".join(str(cmd) for cmd in self.cached_channel_cmds)
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def reset(self):
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"""
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Reset the cache storage.
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"""
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self.cached_channel_cmds = []
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def add_channel(self, channel):
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"""
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Add an individual channel to the handler. This should be
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called whenever a new channel is created. To
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remove a channel, simply delete the channel object
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and run self.update on the handler.
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"""
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# map the channel to a searchable command
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cmd = ChannelCommand()
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cmd.key = channel.key.strip().lower()
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cmd.obj = channel
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if channel.aliases:
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cmd.aliases = channel.aliases
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self.cached_channel_cmds.append(cmd)
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def update(self):
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"Updates the handler completely."
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self.cached_channel_cmds = []
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for channel in Channel.objects.all():
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self.add_channel(channel)
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def get_cmdset(self, source_object):
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"""
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Retrieve cmdset for channels this source_object has
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access to send to.
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"""
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# create a temporary cmdset holding all channels
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chan_cmdset = cmdset.CmdSet()
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chan_cmdset.key = '_channelset'
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chan_cmdset.priority = 10
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for cmd in [cmd for cmd in self.cached_channel_cmds
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if has_perm(source_object, cmd, 'chan_send')]:
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chan_cmdset.add(cmd)
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return chan_cmdset
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CHANNELHANDLER = ChannelHandler()
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