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Add $random default inlinefunc because I expected it to be there
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5 changed files with 79 additions and 21 deletions
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@ -62,7 +62,7 @@ without arguments starts a full interactive Python console.
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now accept any input, including generators and single values.
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- EvTable should now correctly handle columns with wider asian-characters in them.
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- Update Twisted requirement to >=2.3.0 to close security vulnerability
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- Add `$random` inlinefunc, supports minval,maxval arguments that can be ints and floats.
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## Evennia 0.9 (2018-2019)
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@ -2406,7 +2406,13 @@ class CmdExamine(ObjManipCommand):
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"""
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Helper function that creates a nice report about an object.
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returns a string.
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Args:
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obj (any): Object to analyze.
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avail_cmdset (CmdSet): Current cmdset for object.
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Returns:
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str: The formatted string.
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"""
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string = "\n|wName/key|n: |c%s|n (%s)" % (obj.name, obj.dbref)
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if hasattr(obj, "aliases") and obj.aliases.all():
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@ -2633,7 +2639,7 @@ class CmdExamine(ObjManipCommand):
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if obj_attrs:
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for attrname in obj_attrs:
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# we are only interested in specific attributes
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caller.msg(self.format_attributes(obj, attrname, crop=False))
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caller.msg(self.format_attributes(obj, attrname, crop=False), options={"raw": True})
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else:
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session = None
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if obj.sessions.count():
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@ -78,7 +78,7 @@ And change your game's character typeclass to inherit from TBRangeCharacter
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instead of the default:
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class Character(TBRangeCharacter):
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Do the same thing in your game's objects.py module for TBRangeObject:
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from evennia.contrib.turnbattle.tb_range import TBRangeObject
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@ -246,10 +246,10 @@ def apply_damage(defender, damage):
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def at_defeat(defeated):
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"""
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Announces the defeat of a fighter in combat.
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Args:
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defeated (obj): Fighter that's been defeated.
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Notes:
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All this does is announce a defeat message by default, but if you
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want anything else to happen to defeated fighters (like putting them
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@ -300,11 +300,11 @@ def resolve_attack(attacker, defender, attack_type, attack_value=None, defense_v
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def get_range(obj1, obj2):
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"""
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Gets the combat range between two objects.
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Args:
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obj1 (obj): First object
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obj2 (obj): Second object
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Returns:
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range (int or None): Distance between two objects or None if not applicable
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"""
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@ -324,7 +324,7 @@ def get_range(obj1, obj2):
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def distance_inc(mover, target):
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"""
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Function that increases distance in range field between mover and target.
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Args:
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mover (obj): The object moving
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target (obj): The object to be moved away from
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@ -340,11 +340,11 @@ def distance_inc(mover, target):
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def approach(mover, target):
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"""
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Manages a character's whole approach, including changes in ranges to other characters.
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Args:
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mover (obj): The object moving
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target (obj): The object to be moved toward
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Notes:
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The mover will also automatically move toward any objects that are closer to the
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target than the mover is. The mover will also move away from anything they started
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@ -354,7 +354,7 @@ def approach(mover, target):
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def distance_dec(mover, target):
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"""
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Helper function that decreases distance in range field between mover and target.
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Args:
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mover (obj): The object moving
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target (obj): The object to be moved toward
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@ -388,11 +388,11 @@ def approach(mover, target):
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def withdraw(mover, target):
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"""
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Manages a character's whole withdrawal, including changes in ranges to other characters.
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Args:
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mover (obj): The object moving
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target (obj): The object to be moved away from
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Notes:
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The mover will also automatically move away from objects that are close to the target
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of their withdrawl. The mover will never inadvertently move toward anything else while
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@ -540,7 +540,8 @@ class TBRangeTurnHandler(DefaultScript):
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room as its object.
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Fights persist until only one participant is left with any HP or all
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remaining participants choose to end the combat with the 'disengage' command.
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remaining participants choose to end the combat with the 'disengage'
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command.
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"""
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def at_script_creation(self):
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@ -615,7 +616,7 @@ class TBRangeTurnHandler(DefaultScript):
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def init_range(self, to_init):
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"""
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Initializes range values for an object at the start of a fight.
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Args:
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to_init (object): Object to initialize range field for.
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"""
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@ -638,14 +639,14 @@ class TBRangeTurnHandler(DefaultScript):
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def join_rangefield(self, to_init, anchor_obj=None, add_distance=0):
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"""
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Adds a new object to the range field of a fight in progress.
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Args:
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to_init (object): Object to initialize range field for.
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Kwargs:
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anchor_obj (object): Object to copy range values from, or None for a random object.
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add_distance (int): Distance to put between to_init object and anchor object.
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"""
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# Get a list of room's contents without to_init object.
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contents = self.obj.contents
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@ -221,7 +221,9 @@ class SessionHandler(dict):
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elif isinstance(data, (str, bytes)):
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data = _utf8(data)
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if _INLINEFUNC_ENABLED and not raw and isinstance(self, ServerSessionHandler):
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if (_INLINEFUNC_ENABLED
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and not raw
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and isinstance(self, ServerSessionHandler)):
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# only parse inlinefuncs on the outgoing path (sessionhandler->)
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data = parse_inlinefunc(data, strip=strip_inlinefunc, session=session)
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@ -62,6 +62,7 @@ Error handling:
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import re
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import fnmatch
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import random as base_random
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from django.conf import settings
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from evennia.utils import utils, logger
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@ -69,6 +70,53 @@ from evennia.utils import utils, logger
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# example/testing inline functions
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def random(*args, **kwargs):
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"""
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Inlinefunc. Returns a random number between
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0 and 1, from 0 to a maximum value, or within a given range (inclusive).
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Args:
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minval (str, optional): Minimum value. If not given, assumed 0.
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maxval (str, optional): Maximum value.
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Keyword argumuents:
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session (Session): Session getting the string.
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Notes:
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If either of the min/maxvalue has a '.' in it, a floating-point random
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value will be returned. Otherwise it will be an integer value in the
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given range.
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Example:
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`$random()`
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`$random(5)`
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`$random(5, 10)`
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"""
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nargs = len(args)
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if nargs == 1:
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# only maxval given
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minval, maxval = '0', args[0]
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elif nargs > 1:
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minval, maxval = args[:2]
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else:
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minval, maxval = ('0', '1')
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if "." in minval or "." in maxval:
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# float mode
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try:
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minval, maxval = float(minval), float(maxval)
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except ValueError:
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minval, maxval = 0, 1
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return "{:.2f}".format(minval + maxval * base_random.random())
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else:
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# int mode
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try:
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minval, maxval = int(minval), int(maxval)
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except ValueError:
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minval, maxval = 0, 1
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return str(base_random.randint(minval, maxval))
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def pad(*args, **kwargs):
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"""
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@ -79,7 +127,8 @@ def pad(*args, **kwargs):
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width (str, optional): Will be converted to integer. Width
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of padding.
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align (str, optional): Alignment of padding; one of 'c', 'l' or 'r'.
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fillchar (str, optional): Character used for padding. Defaults to a space.
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fillchar (str, optional): Character used for padding. Defaults to a
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space.
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Kwargs:
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session (Session): Session performing the pad.
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