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Refactored the devel/bin structure to hopefully make the system work better on Windows.
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commit
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12 changed files with 32 additions and 21 deletions
11
bin/unix/evennia
Executable file
11
bin/unix/evennia
Executable file
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@ -0,0 +1,11 @@
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#! /usr/bin/python2.7
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"""
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Linux launcher
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"""
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import os, sys
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sys.path.insert(0, os.path.abspath(os.getcwd()))
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from evennia.server.evennia_launcher import main
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main()
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1
bin/windows/evennia.bat
Normal file
1
bin/windows/evennia.bat
Normal file
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@ -0,0 +1 @@
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@"python" "evennia.py" %*
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11
bin/windows/evennia.py
Executable file
11
bin/windows/evennia.py
Executable file
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@ -0,0 +1,11 @@
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#! /usr/bin/python2.7
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"""
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Linux launcher
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"""
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import os, sys
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sys.path.insert(0, os.path.abspath(os.getcwd()))
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from evennia.server.evennia_launcher import main
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main()
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19
bin/evennia → evennia/server/evennia_launcher.py
Executable file → Normal file
19
bin/evennia → evennia/server/evennia_launcher.py
Executable file → Normal file
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@ -1,6 +1,6 @@
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#!/usr/bin/env python
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"""
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EVENNIA SERVER STARTUP SCRIPT
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EVENNIA SERVER LAUNCHER SCRIPT
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This is the start point for running Evennia.
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@ -22,15 +22,15 @@ import django
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SIG = signal.SIGINT
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# Set up the main python paths to Evennia
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EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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EVENNIA_BIN = os.path.join(EVENNIA_ROOT, "bin")
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EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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import evennia
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EVENNIA_LIB = os.path.join(os.path.dirname(os.path.abspath(evennia.__file__)))
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EVENNIA_RUNNER = os.path.join(EVENNIA_BIN, "evennia_runner.py")
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EVENNIA_SERVER = os.path.join(EVENNIA_LIB, "server")
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EVENNIA_RUNNER = os.path.join(EVENNIA_SERVER, "evennia_runner.py")
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EVENNIA_TEMPLATE = os.path.join(EVENNIA_LIB, "game_template")
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EVENNIA_BINTESTING = os.path.join(EVENNIA_BIN, "testing")
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EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_BINTESTING, "dummyrunner.py")
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EVENNIA_TESTING = os.path.join(EVENNIA_SERVER, "testing")
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EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_TESTING, "dummyrunner.py")
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TWISTED_BINARY = "twistd"
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@ -59,11 +59,6 @@ TWISTED_MIN = '12.0'
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DJANGO_MIN = '1.7'
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DJANGO_REC = '1.7'
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# add Evennia root to PYTHONPATH note that bin/evennia.py is
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# automatically added to sys.modules and will be imported first, which
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# is not what we want. So we remove it manually and set the path so
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# the root/evennia package is found first instead.
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del sys.modules["evennia"]
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sys.path[0] = EVENNIA_ROOT
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#------------------------------------------------------------
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@ -656,7 +651,7 @@ def init_game_directory(path, check_db=True):
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print ERROR_WINDOWS_WIN32API
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sys.exit()
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if not os.path.exists(os.path.join(EVENNIA_BIN, TWISTED_BINARY)):
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if not os.path.exists(os.path.join(EVENNIA_SERVER, TWISTED_BINARY)):
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# Test for executable twisted batch file. This calls the
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# twistd.py executable that is usually not found on the
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# path in Windows. It's not enough to locate
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11
setup.py
11
setup.py
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@ -26,17 +26,10 @@ def get_scripts():
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Determine which executable scripts should be added. For Windows,
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this means creating a .bat file.
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"""
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execlist = []
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if os.name == "nt":
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# Windows
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with open(os.path.join("bin", "evennia.bat"), "w") as bat_file:
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bat_file.write("@\"%s\" \"%s\" %%*" % (sys.executable, "evennia"))
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execlist.extend(["bin/evennia.bat", "bin/evennia"])
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return [os.path.join("bin", "windows", "evennia.bat"), os.path.join("bin", "windows", "evennia.py")]
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else:
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# Linux, Mac
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execlist.append("bin/evennia")
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execlist.append("bin/evennia_runner.py")
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return execlist
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return [os.path.join("bin", "unix", "evennia")]
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def get_version():
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