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Minor optimizations and some fixes to the dummyrunner.
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5117bd2a0a
commit
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3 changed files with 57 additions and 40 deletions
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@ -884,9 +884,7 @@ class TypedObject(SharedMemoryModel):
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# (we make sure to not incur a loop by not triggering the
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# typeclass' __getattribute__, since that one would
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# try to look back to this very database object.)
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typeclass = _GA(self, 'typeclass')
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# will raise AttributeError also if typeclass was malformed
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return _GA(typeclass, propname)
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return _GA(_GA(self, 'typeclass'), propname)
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#@property
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_dbid_cache = None
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@ -49,6 +49,9 @@ from django.conf import settings
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from src.utils import utils
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HELPTEXT = """
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Usage: dummyrunner.py [-h][-v][-V] [nclients]
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DO NOT RUN THIS ON A PRODUCTION SERVER! USE A CLEAN/TESTING DATABASE!
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This stand-alone program launches dummy telnet clients against a
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@ -144,6 +147,9 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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self.exits = [] # exit names created
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self.objs = [] # obj names created
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self._report = ""
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self._cmdlist = [] # already stepping in a cmd definition
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self._ncmds = 0
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self._actions = self.factory.actions
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self._echo_brief = self.factory.verbose == 1
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self._echo_all = self.factory.verbose == 2
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@ -186,23 +192,28 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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"""
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if random.random() > CHANCE_OF_ACTION:
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return
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if self.istep == 0:
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cfunc = self._actions[0]
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else: # random selection using cumulative probabilities
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rand = random.random()
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cfunc = [func for cprob, func in self._actions[2] if cprob >= rand][0]
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# launch the action (don't hide tracebacks)
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cmd, report = cfunc(self)
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# handle the result
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cmd = "\n".join(makeiter(cmd))
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if self.istep == 0 or self._echo_brief or self._echo_all:
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print "client %i %s" % (self.cid, report)
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self.sendLine(cmd)
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if not self._cmdlist:
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# no cmdlist in store, get a new one
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if self.istep == 0:
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cfunc = self._actions[0]
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else: # random selection using cumulative probabilities
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rand = random.random()
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cfunc = [func for cprob, func in self._actions[2] if cprob >= rand][0]
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# assign to internal cmdlist
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cmd, self._report = cfunc(self)
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self._cmdlist = list(makeiter(cmd))
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self._ncmds = len(self._cmdlist)
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# output
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if self.istep == 0 and not (self._echo_brief or self._echo_all):
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print "client %i %s" % (self.cid, self._report)
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elif self.istep == 0 or self._echo_brief or self._echo_all:
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print "client %i %s (%i/%i)" % (self.cid, self._report, self._ncmds-(len(self._cmdlist)-1), self._ncmds)
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# launch the action by popping the first element from cmdlist (don't hide tracebacks)
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self.sendLine(str(self._cmdlist.pop(0)))
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self.istep += 1 # only steps up if an action is taken
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class DummyFactory(protocol.ClientFactory):
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protocol = DummyClient
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def __init__(self, actions, timestep, verbose):
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"Setup the factory base (shared by all clients)"
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self.actions = actions
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@ -59,12 +59,20 @@ TOBJ_TYPECLASS = "examples.red_button.RedButton"
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def c_login(client):
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"logins to the game"
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cname = "Dummy-%s-%i" % (RUNID, client.cid)
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cemail = "%s@dummy.com" % (cname.lower())
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#cemail = "%s@dummy.com" % (cname.lower())
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cpwd = "%s-%s" % (RUNID, client.cid)
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cmd = ('create "%s" %s %s' % (cname, cemail, cpwd),
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'connect %s %s' % (cemail, cpwd),
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# set up for digging a first room (to move to)
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roomname = ROOM_TEMPLATE % client.counter()
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exitname1 = EXIT_TEMPLATE % client.counter()
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exitname2 = EXIT_TEMPLATE % client.counter()
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client.exits.extend([exitname1, exitname2])
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cmd = '@dig %s = %s, %s' % (roomname, exitname1, exitname2)
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cmd = ('create %s %s' % (cname, cpwd),
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'connect %s %s' % (cname, cpwd),
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'@dig %s' % START_ROOM % client.cid,
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'@teleport %s' % START_ROOM % client.cid)
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'@teleport %s' % START_ROOM % client.cid,
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'@dig %s = %s, %s' % (roomname, exitname1, exitname2)
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)
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return cmd, "logs in as %s ..." % cname
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@ -143,16 +151,16 @@ def c_moves(client):
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# otherwise the system will normalize them.
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#
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# heavy builder definition
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#ACTIONS = ( c_login,
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# c_logout,
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# (0.2, c_looks),
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# (0.1, c_examines),
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# (0.2, c_help),
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# (0.1, c_digs),
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# (0.1, c_creates_obj),
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# #(0.1, c_creates_button),
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# (0.2, c_moves))
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# "heavy" builder definition
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ACTIONS = ( c_login,
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c_logout,
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(0.2, c_looks),
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(0.1, c_examines),
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(0.2, c_help),
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(0.1, c_digs),
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(0.1, c_creates_obj),
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#(0.01, c_creates_button),
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(0.2, c_moves))
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# "normal builder" definition
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#ACTIONS = ( c_login,
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# c_logout,
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@ -163,14 +171,14 @@ def c_moves(client):
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# (0.01, c_creates_obj),
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# #(0.1, c_creates_button),
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# (0.3, c_moves))
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# "normal player" definition
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ACTIONS = ( c_login,
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c_logout,
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(0.7, c_looks),
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#(0.1, c_examines),
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(0.3, c_help))
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#(0.1, c_digs),
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#(0.1, c_creates_obj),
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#(0.1, c_creates_button),
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#(0.4, c_moves))
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# "passive player" definition
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#ACTIONS = ( c_login,
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# c_logout,
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# (0.7, c_looks),
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# #(0.1, c_examines),
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# (0.3, c_help))
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# #(0.1, c_digs),
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# #(0.1, c_creates_obj),
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# #(0.1, c_creates_button),
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# #(0.4, c_moves))
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