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Doc linking changes
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@ -206,7 +206,7 @@ to use for creating the object. There you go - one red button.
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The RedButton is an example object intended to show off a few of Evennia's features. You will find
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that the [Typeclass](../../../Components/Typeclasses.md) and [Commands](../../../Components/Commands.md) controlling it are
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inside [evennia/contrib/tutorials/red_button](evennia.contrib.tutorials.red_button)
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inside [evennia/contrib/tutorials/red_button](../../../api/evennia.contrib.tutorials.red_button.md)
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If you wait for a while (make sure you dropped it!) the button will blink invitingly.
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@ -117,7 +117,7 @@ So to find the code for `DefaultObject` we need to look in `evennia/objects/obje
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to look it up in the docs:
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1. Open the [API frontpage](../../../Evennia-API.md)
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2. Locate the link to [evennia.objects.objects](evennia.objects.objects) and click on it.
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2. Locate the link to [evennia.objects.objects](../../../api/evennia.objects.objects.md) and click on it.
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3 You are now in the python module. Scroll down (or search in your web browser) to find the `DefaultObject` class.
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4 You can now read what this does and what methods are on it. If you want to see the full source, click the
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\[source\] link next to it.
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@ -86,7 +86,7 @@ Some features exemplified by the tutorial world:
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If you have previous programming experience (or after you have gone
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through this Starter tutorial) it may be instructive to dig a little deeper into the Tutorial-world
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code to learn how it achieves what it does. The code is heavily documented.
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You can find all the code in [evennia/contrib/tutorials/tutorial_world](evennia.contrib.tutorials.tutorial_world).
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You can find all the code in [evennia/contrib/tutorials/tutorial_world](../../../api/evennia.contrib.tutorials.tutorial_world.md).
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The build-script is [here](github:evennia/contrib/tutorials/tutorial_world/build.ev).
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