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Added idle timeout code to help combat the screwed up session situation. Some admins would've wanted this eventually, but it'll help until I figure out how to close dead sessions that look like they're still alive. Added a new server config directive, idle_timeout. If the value is non-zero, the idle timeout is the respective number of seconds between commands. Also, the IDLE command will save you from idle timeouts but won't modify your publicly visible idle time.
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6 changed files with 34 additions and 11 deletions
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@ -3,4 +3,5 @@ INSERT INTO "config_configvalue" VALUES(1,'site_port','4000');
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INSERT INTO "config_configvalue" VALUES(2,'player_dbnum_start','2');
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INSERT INTO "config_configvalue" VALUES(3,'money_name_plural','Credits');
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INSERT INTO "config_configvalue" VALUES(4,'money_name_singular','Credit');
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INSERT INTO "config_configvalue" VALUES(5,'game_firstrun','1');
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INSERT INTO "config_configvalue" VALUES(5,'game_firstrun','1');
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INSERT INTO "config_configvalue" VALUES(6,'idle_timeout','1800');
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