Moved db_player and db_sessid under metaclass wrappers.

This commit is contained in:
Griatch 2013-09-23 23:10:23 +02:00
parent fd9acd6bf9
commit f11f330e95
3 changed files with 77 additions and 70 deletions

View file

@ -155,74 +155,84 @@ class ObjectDB(TypedObject):
# value = self.attr and del self.attr respectively (where self
# is the object in question).
#TODO - make player-handler
# player property (wraps db_player)
#@property
def __player_get(self):
"""
Getter. Allows for value = self.player.
We have to be careful here since Player is also
a TypedObject, so as to not create a loop.
"""
player = _GA(self, "db_player")
#player = get_field_cache(self, "player")
if player:
try:
return player.typeclass
except Exception,e:
print "player_get:", e
return player
#@player.setter
def __player_set(self, player):
"Setter. Allows for self.player = value"
if inherits_from(player, TypeClass):
player = player.dbobj
_SA(self, "db_player", player)
_GA(self, "save")()
#set_field_cache(self, "player", player)
# we must set this here or superusers won't be able to
# bypass lockchecks unless they start the game connected
# to the character in question.
self.locks.cache_lock_bypass(self)
## player property (wraps db_player)
##@property
#def __player_get(self):
# """
# Getter. Allows for value = self.player.
# We have to be careful here since Player is also
# a TypedObject, so as to not create a loop.
# """
# player = _GA(self, "db_player")
# #player = get_field_cache(self, "player")
# if player:
# try:
# return player.typeclass
# except Exception,e:
# print "player_get:", e
# return player
#@player.deleter
def __player_del(self):
"Deleter. Allows for del self.player"
_SA(self, "db_player", None)
_GA(self, "save")()
#del_field_cache(self, "player")
player = property(__player_get, __player_set, __player_del)
##@player.setter
#def __player_set(self, player):
# "Setter. Allows for self.player = value"
# if inherits_from(player, TypeClass):
# player = player.dbobj
# _SA(self, "db_player", player)
# _GA(self, "save")()
# #set_field_cache(self, "player", player)
# # we must set this here or superusers won't be able to
# # bypass lockchecks unless they start the game connected
# # to the character in question.
# self.locks.cache_lock_bypass(self)
##@player.deleter
#def __player_del(self):
# "Deleter. Allows for del self.player"
# _SA(self, "db_player", None)
# _GA(self, "save")()
# #del_field_cache(self, "player")
#player = property(__player_get, __player_set, __player_del)
#sessid property (wraps db_sessid)
#@property
def __sessid_get(self):
#def __sessid_get(self):
# """
# Getter. Allows for value = self.sessid. Since sessid
# is directly related to self.player, we cannot have
# a sessid without a player being connected (but the
# opposite could be true).
# """
# return _GA(self, "db_sessid")
# #if not get_field_cache(self, "sessid"):
# # del_field_cache(self, "sessid")
# #return get_field_cache(self, "sessid")
##@sessid.setter
#def __sessid_set(self, sessid):
# "Setter. Allows for self.player = value"
# _SA(self, "db_sessid", sessid)
# _GA(self, "save")()
# #set_field_cache(self, "sessid", sessid)
##@sessid.deleter
#def __sessid_del(self):
# "Deleter. Allows for del self.player"
# _SA(self, "db_sessid", None)
# _GA(self, "save")()
# #del_field_cache(self, "sessid")
#sessid = property(__sessid_get, __sessid_set, __sessid_del)
def _at_db_player_save(self, new_value, old_value=None):
"""
Getter. Allows for value = self.sessid. Since sessid
is directly related to self.player, we cannot have
a sessid without a player being connected (but the
opposite could be true).
This is called automatically just before a new player is saved.
"""
return _GA(self, "db_sessid")
#if not get_field_cache(self, "sessid"):
# del_field_cache(self, "sessid")
#return get_field_cache(self, "sessid")
#@sessid.setter
def __sessid_set(self, sessid):
"Setter. Allows for self.player = value"
_SA(self, "db_sessid", sessid)
_GA(self, "save")()
#set_field_cache(self, "sessid", sessid)
#@sessid.deleter
def __sessid_del(self):
"Deleter. Allows for del self.player"
_SA(self, "db_sessid", None)
_GA(self, "save")()
#del_field_cache(self, "sessid")
sessid = property(__sessid_get, __sessid_set, __sessid_del)
# we need to re-cache this for superusers to bypass.
self.locks.cache_lock_bypass(self)
return new_value
def _at_db_location_save(self, new_value, old_value=None):
"This is called automatically just before a new location is saved."
"""
This is called automatically just before a new location is saved.
"""
loc = new_value
try:
old_loc = old_value
@ -394,24 +404,23 @@ class ObjectDB(TypedObject):
# del_field_cache(self, "destination")
#destination = property(__destination_get, __destination_set, __destination_del)
# cmdset_storage property.
# This seems very sensitive to caching, so leaving it be for now. /Griatch
# cmdset_storage property. We use a custom wrapper to manage this. This also
# seems very sensitive to caching, so leaving it be for now. /Griatch
#@property
def __cmdset_storage_get(self):
"Getter. Allows for value = self.name. Returns a list of cmdset_storage."
if _GA(self, "db_cmdset_storage"):
return [path.strip() for path in _GA(self, "db_cmdset_storage").split(',')]
return []
storage = _GA(self, "db_cmdset_storage")
# we need to check so storage is not None
return [path.strip() for path in storage.split(',')] if storage else []
#@cmdset_storage.setter
def __cmdset_storage_set(self, value):
"Setter. Allows for self.name = value. Stores as a comma-separated string."
value = ",".join(str(val).strip() for val in make_iter(value))
_SA(self, "db_cmdset_storage", value)
_SA(self, "db_cmdset_storage", ",".join(str(val).strip() for val in make_iter(value)))
_GA(self, "save")()
#@cmdset_storage.deleter
def __cmdset_storage_del(self):
"Deleter. Allows for del self.name"
_SA(self, "db_cmdset_storage", "")
_SA(self, "db_cmdset_storage", None)
_GA(self, "save")()
cmdset_storage = property(__cmdset_storage_get, __cmdset_storage_set, __cmdset_storage_del)