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Implemented shared sessions between webclient and website - logging into either will also log in the player to the other. This is addresses the first point of #613.
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7 changed files with 111 additions and 81 deletions
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@ -53,20 +53,27 @@ class WebSocketClient(Protocol, Session):
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self.transport.validationMade = self.validationMade
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client_address = self.transport.client
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client_address = client_address[0] if client_address else None
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print ("connectionMade: webclient address", client_address, self.transport.client, self.transport.client.__dict__, self.transport.__dict__)
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self.init_session("websocket", client_address, self.factory.sessionhandler)
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# watch for dead links
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self.transport.setTcpKeepAlive(1)
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self.sessionhandler.connect(self)
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def validationMade(self):
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"""
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This is called from the (modified) txws websocket library when
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the ws handshake and validation has completed fully.
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"""
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#print "validationMade:", self.transport.location.split("?", 1)[1]
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pass
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self.csessid = self.transport.location.split("?", 1)[1]
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csession = _CLIENT_SESSIONS(session_key=self.csessid)
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uid = csession and csession.get("logged_in", False)
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if uid:
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# the client session is already logged in.
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self.uid = uid
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self.logged_in = True
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# watch for dead links
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self.transport.setTcpKeepAlive(1)
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# actually do the connection
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self.sessionhandler.connect(self)
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def disconnect(self, reason=None):
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"""
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@ -139,19 +146,6 @@ class WebSocketClient(Protocol, Session):
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"""
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if "csessid" in kwargs and self.csessid is None:
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# only allow to change csessid on the very first connect
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# - this is a safety measure to avoid a clself.transport.client.__dict__, ient to manually
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# change its csessid later.
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self.csessid = kwargs.pop("csessid")
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csession = _CLIENT_SESSIONS(session_key=self.csessid)
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uid = csession and csession.get("logged_in", False)
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if uid:
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# the browser session is already logged in.
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self.uid = uid
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self.logged_in = True
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return
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if "websocket_close" in kwargs:
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self.disconnect()
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return
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@ -30,6 +30,7 @@ from evennia.utils import utils
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from evennia.utils.text2html import parse_html
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from evennia.server import session
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_CLIENT_SESSIONS = utils.mod_import(settings.SESSION_ENGINE).SessionStore
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_RE_SCREENREADER_REGEX = re.compile(r"%s" % settings.SCREENREADER_REGEX_STRIP, re.DOTALL + re.MULTILINE)
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_SERVERNAME = settings.SERVERNAME
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_KEEPALIVE = 30 # how often to check keepalive
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@ -149,7 +150,7 @@ class WebClient(resource.Resource):
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request (Request): Incoming request.
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"""
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csessid = request.args.get('csessid')
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csessid = request.args.get('csessid')[0]
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remote_addr = request.getClientIP()
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host_string = "%s (%s:%s)" % (_SERVERNAME, request.getRequestHostname(), request.getHost().port)
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@ -157,7 +158,15 @@ class WebClient(resource.Resource):
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sess = WebClientSession()
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sess.client = self
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sess.init_session("ajax/comet", remote_addr, self.sessionhandler)
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sess.csessid = csessid
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csession = _CLIENT_SESSIONS(session_key=sess.csessid)
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uid = csession and csession.get("logged_in", False)
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if uid:
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# the client session is already logged in
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sess.uid = uid
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sess.logged_in = True
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sess.sessionhandler.connect(sess)
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self.last_alive[csessid] = (time(), False)
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@ -227,10 +227,10 @@ class ServerSession(Session):
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# An existing client sessid is registered, thus a matching
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# Client Session must also exist. Update it so the website
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# can also see we are logged in.
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csession = ClientSessionStore(session_key=self.browserid)
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csession["logged_in"] = player.id
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csession.save()
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print ("serversession.login:", csession.session_key)
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csession = ClientSessionStore(session_key=self.csessid)
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if not csession.get("logged_in"):
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csession["logged_in"] = player.id
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csession.save()
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# Update account's last login time.
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self.player.last_login = timezone.now()
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@ -252,14 +252,24 @@ class ServerSessionHandler(SessionHandler):
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sess = _ServerSession()
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sess.sessionhandler = self
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sess.load_sync_data(portalsessiondata)
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if sess.logged_in and sess.uid:
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# this can happen in the case of auto-authenticating
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# protocols like SSH
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sess.player = _PlayerDB.objects.get_player_from_uid(sess.uid)
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sess.at_sync()
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# validate all scripts
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_ScriptDB.objects.validate()
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self[sess.sessid] = sess
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if sess.logged_in and sess.uid:
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# Session is already logged in. This can happen in the
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# case of auto-authenticating protocols like SSH or
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# webclient's session sharing
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player = _PlayerDB.objects.get_player_from_uid(sess.uid)
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if player:
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self.login(sess, player, force=True)
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return
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else:
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sess.logged_in = False
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sess.uid = None
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# show the first login command
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self.data_in(sess, text=[[CMD_LOGINSTART],{}])
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def portal_session_sync(self, portalsessiondata):
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@ -355,7 +365,7 @@ class ServerSessionHandler(SessionHandler):
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION,
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operation=SSHUTD)
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def login(self, session, player, testmode=False):
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def login(self, session, player, force=False, testmode=False):
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"""
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Log in the previously unloggedin session and the player we by
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now should know is connected to it. After this point we assume
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@ -364,12 +374,14 @@ class ServerSessionHandler(SessionHandler):
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Args:
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session (Session): The Session to authenticate.
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player (Player): The Player identified as associated with this Session.
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force (bool): Login also if the session thinks it's already logged in
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(this can happen for auto-authenticating protocols)
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testmode (bool, optional): This is used by unittesting for
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faking login without any AMP being actually active.
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"""
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if session.logged_in:
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if session.logged_in and not force:
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# don't log in a session that is already logged in.
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return
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@ -82,7 +82,7 @@ An "emitter" object must have a function
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opts = opts || {};
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this.emitter = opts.emitter || new DefaultEmitter();
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if (opts.ckonnection) {
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if (opts.connection) {
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this.connection = opts.connection;
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}
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else if (window.WebSocket && wsactive) {
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@ -224,6 +224,7 @@ An "emitter" object must have a function
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// No-op if a connection is already open.
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return;
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}
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// Important - we pass csessid tacked on the url
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websocket = new WebSocket(wsurl + '?' + csessid);
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// Handle Websocket open event
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@ -231,7 +232,6 @@ An "emitter" object must have a function
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open = true;
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ever_open = true;
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Evennia.emit('connection_open', ["websocket"], event);
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Evennia.msg('csessid', [csessid], {});
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};
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// Handle Websocket close event
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websocket.onclose = function (event) {
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@ -8,38 +8,45 @@ from __future__ import print_function
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from django.shortcuts import render
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from django.contrib.auth import login
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from evennia.server.sessionhandler import SESSION_HANDLER
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from evennia.players.models import PlayerDB
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from evennia.utils import logger
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def _shared_login(request):
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"""
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Handle the shared login between website and webclient.
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"""
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csession = request.session
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player = request.user
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sesslogin = csession.get("logged_in", None)
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# check if user has authenticated to website
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if csession.session_key is None:
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# this is necessary to build the sessid key
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csession.save()
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elif player.is_authenticated():
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if not sesslogin:
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# User has already authenticated to website
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csession["logged_in"] = player.id
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elif sesslogin:
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# The webclient has previously registered a login to this browser_session
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player = PlayerDB.objects.get(id=sesslogin)
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try:
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login(request, player)
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except AttributeError:
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logger.log_trace()
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def webclient(request):
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"""
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Webclient page template loading.
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"""
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print ("webclient session:", request.session.session_key, request.user, request.user.is_authenticated())
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# handle webclient-website shared login
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_shared_login(request)
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csession = request.session
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csessid = request.session.session_key
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player = request.user
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# check if user has authenticated to website
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if player.is_authenticated():
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print ("webclient: player auth, trying to connect sessions")
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# Try to login all the player's webclient sessions - only
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# unloggedin ones will actually be logged in.
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for session in SESSION_HANDLER.sessions_from_csessid(csessid):
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print ("session to connect:", session)
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if session.protocol_key in ("websocket", "ajax/comet"):
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SESSION_HANDLER.login(session, player)
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csession["logged_in"] = player.id
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elif csession.get("logged_in"):
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# The webclient has previously registered a login to this browser_session
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print ("webclient: browser_session logged in, trying to login")
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player = PlayerDB.objects.get(csession.get("logged_in"))
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login(player, request)
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else:
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csession["logged_in"] = False
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# make sure to store the browser session's hash so the webclient can get to it
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# make sure to store the browser session's hash so the webclient can get to it!
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pagevars = {'browser_sessid': request.session.session_key}
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return render(request, 'webclient.html', pagevars)
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@ -13,43 +13,38 @@ from django.shortcuts import render
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from evennia import SESSION_HANDLER
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from evennia.objects.models import ObjectDB
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from evennia.players.models import PlayerDB
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from evennia.utils import logger
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from django.contrib.auth import login
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_BASE_CHAR_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
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def page_index(request):
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def _shared_login(request):
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"""
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Main root page.
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Handle the shared login between website and webclient.
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"""
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# handle webclient-website shared login
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csession = request.session
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csessid = request.session.session_key
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player = request.user
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# check if user has authenticated to website
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if player.is_authenticated():
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# Try to login all the player's webclient sessions - only
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# unloggedin ones will actually be logged in.
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print "website: player auth, trying to connect sessions"
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for session in SESSION_HANDLER.sessions_from_csessid(csessid):
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print "session to connect:", session
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if session.protocol_key in ("websocket", "ajax/comet"):
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SESSION_HANDLER.login(session, player)
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session.csessid = csession.session_key
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csession["logged_in"] = player.id
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elif csession.get("logged_in"):
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sesslogin = csession.get("logged_in", None)
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if csession.session_key is None:
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# this is necessary to build the sessid key
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csession.save()
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elif player.is_authenticated():
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if not sesslogin:
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csession["logged_in"] = player.id
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elif sesslogin:
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# The webclient has previously registered a login to this csession
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print "website: csession logged in, trying to login"
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player = PlayerDB.objects.get(id=csession.get("logged_in"))
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login(request, player)
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else:
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csession["logged_in"] = None
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player = PlayerDB.objects.get(id=sesslogin)
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try:
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login(request, player)
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except AttributeError:
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logger.log_trace()
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print ("website session:", request.session.session_key, request.user, request.user.is_authenticated())
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def _gamestats():
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# Some misc. configurable stuff.
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# TODO: Move this to either SQL or settings.py based configuration.
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fpage_player_limit = 4
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@ -81,6 +76,19 @@ def page_index(request):
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"num_characters": nchars or "no",
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"num_others": nothers or "no"
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}
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return pagevars
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def page_index(request):
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"""
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Main root page.
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"""
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# handle webclient-website shared login
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_shared_login(request)
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# get game db stats
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pagevars = _gamestats()
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return render(request, 'index.html', pagevars)
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