Clarified batchcode docstring

This commit is contained in:
Griatch 2015-03-22 09:50:14 +01:00
parent 7146a7f643
commit f007de3a5e

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@ -8,7 +8,7 @@
# of the file and allows for features like stepping from block to block
# (without executing those coming before), as well as automatic deletion
# of created objects etc. You can however also run a batch-code python file
# directly using Python (and can also be de).
# directly using Python.
# Code blocks are separated by python comments starting with special code words.
@ -28,11 +28,10 @@
# contains the command myobj = create.create_object(...), you could
# put 'myobj' in the #CODE header regardless of what the created
# object is actually called in-game.
# #INSERT filename - this includes another code batch file. The named file will
# be loaded and run at this point. Note that code from the inserted
# file will NOT share #HEADERs with the importing file, but will
# only use the headers in the importing file. Make sure to not
# create a cyclic import here!
# #INSERT filename - this includes another code batch file into this one. The
# named file will be loaded and run at the position of the #INSERT.
# Note that the inserted file will use its own #HEADERs and not
# have access to the #HEADERs of the inserting file.
# The following variable is automatically made available for the script: