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Clarified batchcode docstring
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1 changed files with 5 additions and 6 deletions
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@ -8,7 +8,7 @@
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# of the file and allows for features like stepping from block to block
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# (without executing those coming before), as well as automatic deletion
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# of created objects etc. You can however also run a batch-code python file
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# directly using Python (and can also be de).
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# directly using Python.
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# Code blocks are separated by python comments starting with special code words.
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@ -28,11 +28,10 @@
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# contains the command myobj = create.create_object(...), you could
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# put 'myobj' in the #CODE header regardless of what the created
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# object is actually called in-game.
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# #INSERT filename - this includes another code batch file. The named file will
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# be loaded and run at this point. Note that code from the inserted
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# file will NOT share #HEADERs with the importing file, but will
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# only use the headers in the importing file. Make sure to not
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# create a cyclic import here!
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# #INSERT filename - this includes another code batch file into this one. The
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# named file will be loaded and run at the position of the #INSERT.
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# Note that the inserted file will use its own #HEADERs and not
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# have access to the #HEADERs of the inserting file.
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# The following variable is automatically made available for the script:
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