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Improved install instruction for tb_magic
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1 changed files with 27 additions and 21 deletions
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@ -44,6 +44,12 @@ instead of the default:
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class Character(TBMagicCharacter):
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Note: If your character already existed you need to also make sure
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to re-run the creation hooks on it to set the needed Attributes.
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Use `update self` to try on yourself or use py to call `at_object_creation()`
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on all existing Characters.
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Next, import this module into your default_cmdsets.py module:
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from evennia.contrib.turnbattle import tb_magic
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@ -199,10 +205,10 @@ def apply_damage(defender, damage):
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def at_defeat(defeated):
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"""
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Announces the defeat of a fighter in combat.
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Args:
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defeated (obj): Fighter that's been defeated.
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Notes:
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All this does is announce a defeat message by default, but if you
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want anything else to happen to defeated fighters (like putting them
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@ -332,7 +338,7 @@ class TBMagicCharacter(DefaultCharacter):
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"""
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Called once, when this object is first created. This is the
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normal hook to overload for most object types.
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Adds attributes for a character's current and maximum HP.
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We're just going to set this value at '100' by default.
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@ -731,26 +737,26 @@ class CmdDisengage(Command):
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class CmdLearnSpell(Command):
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"""
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Learn a magic spell.
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Usage:
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learnspell <spell name>
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Adds a spell by name to your list of spells known.
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The following spells are provided as examples:
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|wmagic missile|n (3 MP): Fires three missiles that never miss. Can target
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up to three different enemies.
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|wflame shot|n (3 MP): Shoots a high-damage jet of flame at one target.
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|wcure wounds|n (5 MP): Heals damage on one target.
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|wmass cure wounds|n (10 MP): Like 'cure wounds', but can heal up to 5
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targets at once.
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|wfull heal|n (12 MP): Heals one target back to full HP.
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|wcactus conjuration|n (2 MP): Creates a cactus.
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"""
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@ -803,10 +809,10 @@ class CmdCast(MuxCommand):
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"""
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Cast a magic spell that you know, provided you have the MP
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to spend on its casting.
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Usage:
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cast <spellname> [= <target1>, <target2>, etc...]
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Some spells can be cast on multiple targets, some can be cast
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on only yourself, and some don't need a target specified at all.
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Typing 'cast' by itself will give you a list of spells you know.
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@ -818,7 +824,7 @@ class CmdCast(MuxCommand):
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def func(self):
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"""
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This performs the actual command.
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Note: This is a quite long command, since it has to cope with all
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the different circumstances in which you may or may not be able
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to cast a spell. None of the spell's effects are handled by the
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@ -1123,7 +1129,7 @@ in the docstring for each function.
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def spell_healing(caster, spell_name, targets, cost, **kwargs):
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"""
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Spell that restores HP to a target or targets.
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kwargs:
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healing_range (tuple): Minimum and maximum amount healed to
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each target. (20, 40) by default.
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@ -1156,7 +1162,7 @@ def spell_healing(caster, spell_name, targets, cost, **kwargs):
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def spell_attack(caster, spell_name, targets, cost, **kwargs):
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"""
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Spell that deals damage in combat. Similar to resolve_attack.
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kwargs:
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attack_name (tuple): Single and plural describing the sort of
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attack or projectile that strikes each enemy.
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@ -1250,12 +1256,12 @@ def spell_attack(caster, spell_name, targets, cost, **kwargs):
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def spell_conjure(caster, spell_name, targets, cost, **kwargs):
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"""
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Spell that creates an object.
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kwargs:
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obj_key (str): Key of the created object.
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obj_desc (str): Desc of the created object.
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obj_typeclass (str): Typeclass path of the object.
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If you want to make more use of this particular spell funciton,
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you may want to modify it to use the spawner (in evennia.utils.spawner)
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instead of creating objects directly.
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@ -1300,7 +1306,7 @@ parameters, some of which are required and others which are optional.
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Required values for spells:
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cost (int): MP cost of casting the spell
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cost (int): MP cost of casting the spell
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target (str): Valid targets for the spell. Can be any of:
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"none" - No target needed
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"self" - Self only
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@ -1312,9 +1318,9 @@ Required values for spells:
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spellfunc (callable): Function that performs the action of the spell.
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Must take the following arguments: caster (obj), spell_name (str),
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targets (list), and cost (int), as well as **kwargs.
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Optional values for spells:
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combat_spell (bool): If the spell can be cast in combat. True by default.
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noncombat_spell (bool): If the spell can be cast out of combat. True by default.
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max_targets (int): Maximum number of objects that can be targeted by the spell.
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