contrib/dice.py code cleaning, update markup

Renames variable lparts to len_parts, removes redundant code
This commit is contained in:
BlauFeuer 2017-02-16 21:24:37 -05:00 committed by GitHub
parent 9b391fbe6b
commit eef348b4ba

View file

@ -97,7 +97,7 @@ def roll_dice(dicenum, dicetype, modifier=None, conditional=None, return_tuple=F
if modifier:
# make sure to check types well before eval
mod, modvalue = modifier
if not mod in ('+', '-', '*', '/'):
if mod not in ('+', '-', '*', '/'):
raise TypeError("Non-supported dice modifier: %s" % mod)
modvalue = int(modvalue) # for safety
result = eval("%s %s %s" % (result, mod, modvalue))
@ -105,13 +105,13 @@ def roll_dice(dicenum, dicetype, modifier=None, conditional=None, return_tuple=F
if conditional:
# make sure to check types well before eval
cond, condvalue = conditional
if not cond in ('>', '<', '>=', '<=', '!=', '=='):
if cond not in ('>', '<', '>=', '<=', '!=', '=='):
raise TypeError("Non-supported dice result conditional: %s" % conditional)
condvalue = int(condvalue) # for safety
outcome = eval("%s %s %s" % (result, cond, condvalue)) # True/False
diff = abs(result - condvalue)
if return_tuple:
return (result, outcome, diff, rolls)
return result, outcome, diff, rolls
else:
if conditional:
return outcome
@ -155,7 +155,7 @@ class CmdDice(default_cmds.MuxCommand):
locks = "cmd:all()"
def func(self):
"Mostly parsing for calling the dice roller function"
"""Mostly parsing for calling the dice roller function"""
if not self.args:
self.caller.msg("Usage: @dice <nr>d<sides> [modifier] [conditional]")
@ -163,35 +163,33 @@ class CmdDice(default_cmds.MuxCommand):
argstring = "".join(str(arg) for arg in self.args)
parts = [part for part in RE_PARTS.split(self.args) if part]
lparts = len(parts)
ndice = 0
nsides = 0
len_parts = len(parts)
modifier = None
conditional = None
if lparts < 3 or parts[1] != 'd':
self.caller.msg("You must specify the die roll(s) as <nr>d<sides>. For example, 2d6 means rolling a 6-sided die 2 times.")
if len_parts < 3 or parts[1] != 'd':
self.caller.msg("You must specify the die roll(s) as <nr>d<sides>."
" For example, 2d6 means rolling a 6-sided die 2 times.")
return
# Limit the number of dice and sides a character can roll to prevent server slow down and crashes
ndicelimit = 10000 # Maximum number of dice
nsidelimit = 10000 # Maximum number of sides
ndicelimit = 10000 # Maximum number of dice
nsidelimit = 10000 # Maximum number of sides
if int(parts[0]) > ndicelimit or int(parts[2]) > nsidelimit:
self.caller.msg("The maximum roll allowed is %sd%s." % (ndicelimit, nsidelimit))
return
ndice, nsides = parts[0], parts[2]
if lparts == 3:
if len_parts == 3:
# just something like 1d6
pass
elif lparts == 5:
elif len_parts == 5:
# either e.g. 1d6 + 3 or something like 1d6 > 3
if parts[3] in ('+', '-', '*', '/'):
modifier = (parts[3], parts[4])
else: # assume it is a conditional
conditional = (parts[3], parts[4])
elif lparts == 7:
elif len_parts == 7:
# the whole sequence, e.g. 1d6 + 3 > 5
modifier = (parts[3], parts[4])
conditional = (parts[5], parts[6])
@ -207,7 +205,8 @@ class CmdDice(default_cmds.MuxCommand):
conditional=conditional,
return_tuple=True)
except ValueError:
self.caller.msg("You need to enter valid integer numbers, modifiers and operators. {w%s{n was not understood." % self.args)
self.caller.msg("You need to enter valid integer numbers, modifiers and operators."
" |w%s|n was not understood." % self.args)
return
# format output
if len(rolls) > 1:
@ -217,12 +216,12 @@ class CmdDice(default_cmds.MuxCommand):
if outcome is None:
outcomestring = ""
elif outcome:
outcomestring = " This is a {gsuccess{n (by %s)." % diff
outcomestring = " This is a |gsuccess|n (by %s)." % diff
else:
outcomestring = " This is a {rfailure{n (by %s)." % diff
outcomestring = " This is a |rfailure|n (by %s)." % diff
yourollstring = "You roll %s%s."
roomrollstring = "%s rolls %s%s."
resultstring = " Roll(s): %s. Total result is {w%s{n."
resultstring = " Roll(s): %s. Total result is |w%s|n."
if 'secret' in self.switches:
# don't echo to the room at all
@ -250,11 +249,12 @@ class CmdDice(default_cmds.MuxCommand):
string += outcomestring
self.caller.location.msg_contents(string)
class DiceCmdSet(CmdSet):
"""
a small cmdset for testing purposes.
Add with @py self.cmdset.add("contrib.dice.DiceCmdSet")
"""
def at_cmdset_creation(self):
"Called when set is created"
"""Called when set is created"""
self.add(CmdDice())