diff --git a/index.html b/index.html index 91c3b4db3a..06bd8df031 100644 --- a/index.html +++ b/index.html @@ -83,11 +83,10 @@ technologies and tools.

Book

-https://demo.evennia.com sports an -almost vanilla install of a default Evennia server. Apart from Evennia's -tutorial-world it also has a few extra places to experience and try out. Use it -to get a taste for what's possible. You can also ask questions in our support -channel directly from inside the demo!

+https://demo.evennia.com hosts an +almost default Evennia server with some extra examples. Use it to get a taste for +what's possible. You can also send questions to our support channel directly +from inside the demo!

localhost, port Inkwell -

Evennia aims to take care of all the gritty networking, database-handling -and other boring details that all MU*s games need. The idea is to allow you, -the game developer, to concentrate solely on designing the game systems. We try -to get out of your way as much as possible.

- -

Evennia is game-agnostic. So we have no opinions on what style of play or -genre of game you should make. We don't prescribe any skills, classes, races or -other things that will be specific for your game anyway. Indeed, people have -used Evennia for non-MU*s as well - it's very suitable for wild experimenting -and fast prototyping!

- -

Some game concepts and systems are more common than others though. For these -we offer a growing library of optional code-snippets and bigger game systems -you can build from, copy or be inspired by. These are mostly contributed by our -very friendly developer community.

- -

Finally, we have tried to make Evennia's code as readable and -well-documented as possible, should you need to dive in. We have also -spent a lot of time on our extensive documentation, -all in order to to help you get productive in Evennia with less fuss.

+

octicon-link">Default Content

Whereas your Evennia game starts out with no game-specific content, it's not -empty! Out of the box you get a 'talker'-style game: You can create rooms and -items, pick up stuff, talk to people, walk around, do light roleplay with -emotes ... all the base things you expect.

+empty! Out of the box you get a 'talker'-style game with basic functionality: +You can create rooms and items, pick up stuff, talk to people, walk around, do +light roleplay with emotes ... this starting point is easy to extend or +completely replace as you prefer.

Here are some of the default resources and tools available out of the box:

Dice -

Coding in Evennia is primarily done by normal Python modules, making the -codebase extremely flexible - you don't tweak the library itself, you just -override the defaults and tell Evennia where to find your changes.

- -

You use Python classes to represent your objects, -scripts and players. The database layer is mostly abstracted away but if you -want you can also leverage the full power of Django's mature ORM.

-

Some server features

diff --git a/stylesheets/styles.css b/stylesheets/styles.css index 6be18ccf67..df097dc07a 100644 --- a/stylesheets/styles.css +++ b/stylesheets/styles.css @@ -101,6 +101,7 @@ em { strong { font-weight:700; + font-style: italic; } ul {