Updated HTML docs.

This commit is contained in:
Evennia docbuilder action 2023-01-06 17:19:13 +00:00
parent 21cbd1bbfb
commit ee1df69707
372 changed files with 5063 additions and 5060 deletions

View file

@ -239,7 +239,7 @@ modules:</p>
<span class="k">class</span> <span class="nc">EvAdventureRollEngine</span><span class="p">:</span>
<span class="k">def</span> <span class="nf">roll</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">roll_string</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot; </span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot; </span>
<span class="sd"> Roll XdY dice, where X is the number of dice </span>
<span class="sd"> and Y the number of sides per die. </span>
<span class="sd"> </span>
@ -358,7 +358,7 @@ Attribute is available as <code class="docutils literal notranslate"><span class
<span class="k">def</span> <span class="nf">saving_throw</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">character</span><span class="p">,</span> <span class="n">bonus_type</span><span class="o">=</span><span class="n">Ability</span><span class="o">.</span><span class="n">STR</span><span class="p">,</span> <span class="n">target</span><span class="o">=</span><span class="mi">15</span><span class="p">,</span>
<span class="n">advantage</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">disadvantage</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot; </span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot; </span>
<span class="sd"> Do a saving throw, trying to beat a target.</span>
<span class="sd"> </span>
<span class="sd"> Args:</span>
@ -461,7 +461,7 @@ health on game entities. We will need <code class="docutils literal notranslate"
<span class="c1"># ... </span>
<span class="k">def</span> <span class="nf">heal_from_rest</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot; </span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot; </span>
<span class="sd"> A night&#39;s rest retains 1d8 + CON HP </span>
<span class="sd"> </span>
<span class="sd"> &quot;&quot;&quot;</span>
@ -540,7 +540,7 @@ early table results, for example).</p>
<span class="c1"># ... </span>
<span class="k">def</span> <span class="nf">roll_random_table</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">dieroll</span><span class="p">,</span> <span class="n">table_choices</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot; </span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot; </span>
<span class="sd"> Args: </span>
<span class="sd"> dieroll (str): A die roll string, like &quot;1d20&quot;.</span>
<span class="sd"> table_choices (iterable): A list of either single elements or </span>
@ -707,7 +707,7 @@ character!</p>
<span class="k">class</span> <span class="nc">TestEvAdventureRuleEngine</span><span class="p">(</span><span class="n">BaseEvenniaTest</span><span class="p">):</span>
<span class="k">def</span> <span class="nf">setUp</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;Called before every test method&quot;&quot;&quot;</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Called before every test method&quot;&quot;&quot;</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">setUp</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">roll_engine</span> <span class="o">=</span> <span class="n">rules</span><span class="o">.</span><span class="n">EvAdventureRollEngine</span><span class="p">()</span>