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Updated HTML docs.
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372 changed files with 5063 additions and 5060 deletions
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@ -340,7 +340,7 @@ this:</p>
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<span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.ingame_python.commands</span> <span class="kn">import</span> <span class="n">CmdCallback</span>
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<span class="k">class</span> <span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CharacterCmdSet</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> The `CharacterCmdSet` contains general in-game commands like `look`,</span>
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<span class="sd"> `get`, etc available on in-game Character objects. It is merged with</span>
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<span class="sd"> the `PlayerCmdSet` when a Player puppets a Character.</span>
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@ -348,7 +348,7 @@ this:</p>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"DefaultCharacter"</span>
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<span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> Populates the cmdset</span>
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<span class="sd"> """</span>
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<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">at_cmdset_creation</span><span class="p">()</span>
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@ -830,7 +830,7 @@ write something like:</p>
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<span class="nd">@register_events</span>
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<span class="k">class</span> <span class="nc">Object</span><span class="p">(</span><span class="n">EventObject</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> Class representing objects.</span>
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<span class="sd"> """</span>
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@ -881,7 +881,7 @@ of an object. If this object is valid, it will call its “push” event.</p>
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<span class="k">class</span> <span class="nc">CmdPush</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> Push something.</span>
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<span class="sd"> Usage:</span>
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@ -894,7 +894,7 @@ of an object. If this object is valid, it will call its “push” event.</p>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"push"</span>
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<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="sd">"""Called when pushing something."""</span>
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<span class="w"> </span><span class="sd">"""Called when pushing something."""</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">strip</span><span class="p">():</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Usage: push <something>"</span><span class="p">)</span>
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<span class="k">return</span>
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