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Fixed an issue with the locks not getting properly set on rooms.
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2 changed files with 1 additions and 8 deletions
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@ -433,10 +433,7 @@ class Room(Object):
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"""
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super(Room, self).basetype_setup()
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self.locks.add("puppet:false()") # would be weird to puppet a room ...
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self.locks.add("get:false()")
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super(Room, self).basetype_setup()
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self.locks.add("get:false();puppet:false()") # would be weird to puppet a room ...
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self.location = None
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