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Updated HTML docs
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@ -652,7 +652,7 @@ generation.</p>
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<p>The simple “Power” game mechanic should be easily expandable to something more full-fledged and
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useful, same is true for the combat score principle. The <code class="docutils literal notranslate"><span class="pre">+attack</span></code> could be made to target a
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specific player (or npc) and automatically compare their relevant attributes to determine a result.</p>
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<p>To continue from here, you can take a look at the <a class="reference internal" href="../Part1/Tutorial-World-Introduction.html"><span class="doc std std-doc">Tutorial World</span></a>. For
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<p>To continue from here, you can take a look at the <a class="reference internal" href="../Part1/Tutorial-World.html"><span class="doc std std-doc">Tutorial World</span></a>. For
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more specific ideas, see the <a class="reference internal" href="../../Howto-Overview.html"><span class="doc std std-doc">other tutorials and hints</span></a> as well
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as the <a class="reference internal" href="../../../Components/Components-Overview.html"><span class="doc std std-doc">Evennia Component overview</span></a>.</p>
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</section>
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@ -725,7 +725,6 @@ as the <a class="reference internal" href="../../../Components/Components-Overvi
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<h3>Versions</h3>
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<ul>
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<li><a href="Tutorial-for-basic-MUSH-like-game.html">1.0-dev (develop branch)</a></li>
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<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
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</ul>
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</div>
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