Updated HTML docs

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Evennia docbuilder action 2022-02-05 15:09:22 +00:00
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@ -326,7 +326,6 @@ necessary. If youre interested in supporting this little project, you are mo
<h3>Versions</h3>
<ul>
<li><a href="Add-a-wiki-on-your-website.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -323,7 +323,6 @@ shooting goodness would be made available to you only when you enter it.</p>
<h3>Versions</h3>
<ul>
<li><a href="Building-a-mech-tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -453,7 +453,6 @@ discussion</a> where some suitable fonts are suggested.</p>
<h3>Versions</h3>
<ul>
<li><a href="Coding-FAQ.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -183,7 +183,6 @@ other types of attacks for a while before the warrior can recover.</p>
<h3>Versions</h3>
<ul>
<li><a href="Command-Cooldown.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -484,7 +484,6 @@ callback when the server comes back up (it will resume the countdown and ignore
<h3>Versions</h3>
<ul>
<li><a href="Command-Duration.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -208,7 +208,6 @@ directly the easiest way is to just wrap those with a multiple inheritance to yo
<h3>Versions</h3>
<ul>
<li><a href="Command-Prompt.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -429,7 +429,6 @@ square (E, G, M and O) are not in this circle. So we remove them.</p></li>
<h3>Versions</h3>
<ul>
<li><a href="Coordinates.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -204,7 +204,6 @@ matching “north” exit-command.</p>
<h3>Versions</h3>
<ul>
<li><a href="Default-Exit-Errors.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -555,7 +555,6 @@ also look into up/down directions and figure out how to display that in a good w
<h3>Versions</h3>
<ul>
<li><a href="Dynamic-In-Game-Map.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -270,7 +270,6 @@ your mob.</p>
<h3>Versions</h3>
<ul>
<li><a href="Evennia-for-Diku-Users.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -121,7 +121,7 @@ another which is again somewhat remniscent at least of the <em>effect</em> of <
based inheritance of MUSH.</p>
<p>There are other differences for sure, but that should give some feel for things. Enough with the
theory. Lets get down to more practical matters next. To install, see the
<a class="reference internal" href="../Setup/Setup-Quickstart.html"><span class="doc std std-doc">Getting Started instructions</span></a>.</p>
<a class="reference internal" href="../Setup/Installation.html"><span class="doc std std-doc">Getting Started instructions</span></a>.</p>
</section>
<section id="a-first-step-making-things-more-familiar">
<h2>A first step making things more familiar<a class="headerlink" href="#a-first-step-making-things-more-familiar" title="Permalink to this headline"></a></h2>
@ -227,7 +227,7 @@ for-roleplaying-sessions) that can be of interest.</p>
<p>An important aspect of making things more familiar for <em>Players</em> is adding new and tweaking existing
commands. How this is done is covered by the [Tutorial on adding new commands](Adding-Command-
Tutorial). You may also find it useful to shop through the <code class="docutils literal notranslate"><span class="pre">evennia/contrib/</span></code> folder. The
<a class="reference internal" href="Starting/Part1/Tutorial-World-Introduction.html"><span class="doc std std-doc">Tutorial world</span></a> is a small single-player quest you can try (its not very MUSH-
<a class="reference internal" href="Starting/Part1/Tutorial-World.html"><span class="doc std std-doc">Tutorial world</span></a> is a small single-player quest you can try (its not very MUSH-
like but it does show many Evennia concepts in action). Beyond that there are <a class="reference internal" href="Howto-Overview.html"><span class="doc std std-doc">many more tutorials</span></a>
to try out. If you feel you want a more visual overview you can also look at
<a class="reference external" href="https://evennia.blogspot.se/2016/05/evennia-in-pictures.html">Evennia in pictures</a>.</p>
@ -293,7 +293,6 @@ or post a question in our <a class="reference external" href="https://groups.goo
<h3>Versions</h3>
<ul>
<li><a href="Evennia-for-MUSH-Users.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -65,7 +65,7 @@ simultaneously, regardless of location.</p></li>
defaults for our particular use-case. Below we will flesh out these components from start to finish.</p>
<section id="starting-out">
<h2>Starting out<a class="headerlink" href="#starting-out" title="Permalink to this headline"></a></h2>
<p>We will assume you start from scratch. You need Evennia installed, as per the <a class="reference internal" href="../Setup/Setup-Quickstart.html"><span class="doc std std-doc">Setup Quickstart</span></a>
<p>We will assume you start from scratch. You need Evennia installed, as per the <a class="reference internal" href="../Setup/Installation.html"><span class="doc std std-doc">Setup Quickstart</span></a>
instructions. Initialize a new game directory with <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">init</span> <span class="pre">&lt;gamedirname&gt;</span></code>. In this tutorial we assume your game dir is simply named <code class="docutils literal notranslate"><span class="pre">mygame</span></code>. You can use the
default database and keep all other settings to default for now. Familiarize yourself with the
<code class="docutils literal notranslate"><span class="pre">mygame</span></code> folder before continuing. You might want to browse the
@ -813,7 +813,6 @@ when the message was sent.</p>
<h3>Versions</h3>
<ul>
<li><a href="Evennia-for-roleplaying-sessions.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -375,7 +375,6 @@ same way as described for the default one above.</p>
<h3>Versions</h3>
<ul>
<li><a href="Gametime-Tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -568,7 +568,6 @@ themselves links to display their details.</p></li>
<h3>Versions</h3>
<ul>
<li><a href="Help-System-Tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -65,7 +65,7 @@ in mind for your own game, this will give you a good start.</p>
<ol class="simple">
<li><p><a class="reference internal" href="Starting/Part1/Starting-Part1.html"><span class="doc std std-doc">Introduction &amp; Overview</span></a></p></li>
<li><p><a class="reference internal" href="Starting/Part1/Building-Quickstart.html"><span class="doc std std-doc">Building stuff</span></a></p></li>
<li><p><a class="reference internal" href="Starting/Part1/Tutorial-World-Introduction.html"><span class="doc std std-doc">The Tutorial World</span></a></p></li>
<li><p><a class="reference internal" href="Starting/Part1/Tutorial-World.html"><span class="doc std std-doc">The Tutorial World</span></a></p></li>
<li><p><a class="reference internal" href="Starting/Part1/Python-basic-introduction.html"><span class="doc std std-doc">Python basics</span></a></p></li>
<li><p><a class="reference internal" href="Starting/Part1/Gamedir-Overview.html"><span class="doc std std-doc">Game dir overview</span></a></p></li>
<li><p><a class="reference internal" href="Starting/Part1/Python-classes-and-objects.html"><span class="doc std std-doc">Python classes and objects</span></a></p></li>
@ -246,7 +246,6 @@ in mind for your own game, this will give you a good start.</p>
<h3>Versions</h3>
<ul>
<li><a href="Howto-Overview.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -248,7 +248,6 @@ regardless of if Evennia thinks their client supports it or not.</p>
<h3>Versions</h3>
<ul>
<li><a href="Manually-Configuring-Color.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -180,7 +180,6 @@ the following message in the elevators appearance: <code class="docutils lite
<h3>Versions</h3>
<ul>
<li><a href="Mass-and-weight-for-objects.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -414,7 +414,6 @@ it well stocked.</p>
<h3>Versions</h3>
<ul>
<li><a href="NPC-shop-Tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -803,7 +803,6 @@ code.</p>
<h3>Versions</h3>
<ul>
<li><a href="Parsing-commands-tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -484,7 +484,6 @@ get into how we replace and extend Evennias default Commands.</p>
<h3>Versions</h3>
<ul>
<li><a href="Adding-Commands.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -19,7 +19,7 @@
<link rel="shortcut icon" href="../../../_static/favicon.ico"/>
<link rel="index" title="Index" href="../../../genindex.html" />
<link rel="search" title="Search" href="../../../search.html" />
<link rel="next" title="The Tutorial World" href="Tutorial-World-Introduction.html" />
<link rel="next" title="Starting to code Evennia" href="Python-basic-introduction.html" />
<link rel="prev" title="Starting Tutorial (Part 1)" href="Starting-Part1.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
@ -32,7 +32,7 @@
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Tutorial-World-Introduction.html" title="The Tutorial World"
<a href="Python-basic-introduction.html" title="Starting to code Evennia"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="Starting-Part1.html" title="Starting Tutorial (Part 1)"
@ -385,8 +385,8 @@ example. Evennia comes with a tutorial world for you to explore. We will try tha
<p class="topless"><a href="Starting-Part1.html"
title="previous chapter">Starting Tutorial (Part 1)</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Tutorial-World-Introduction.html"
title="next chapter">The Tutorial World</a></p>
<p class="topless"><a href="Python-basic-introduction.html"
title="next chapter">Starting to code Evennia</a></p>
<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
@ -407,7 +407,6 @@ example. Evennia comes with a tutorial world for you to explore. We will try tha
<h3>Versions</h3>
<ul>
<li><a href="Building-Quickstart.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
@ -424,7 +423,7 @@ example. Evennia comes with a tutorial world for you to explore. We will try tha
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Tutorial-World-Introduction.html" title="The Tutorial World"
<a href="Python-basic-introduction.html" title="Starting to code Evennia"
>next</a> |</li>
<li class="right" >
<a href="Starting-Part1.html" title="Starting Tutorial (Part 1)"

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@ -155,7 +155,6 @@ You can find the parent class for Accounts in <code class="docutils literal notr
<h3>Versions</h3>
<ul>
<li><a href="Creating-Things.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -487,7 +487,6 @@ to understand how to plan what our tutorial game will be about.</p>
<h3>Versions</h3>
<ul>
<li><a href="Django-queries.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -67,7 +67,7 @@ for each thing.</p>
what you can download from us. The github repo is also searchable.</p>
<p>Finally, you can clone the evennia repo to your own computer and read the sources locally. This is necessary
if you want to help with Evennias development itself. See the
<a class="reference internal" href="../../../Setup/Extended-Installation.html"><span class="doc std std-doc">extended install instructions</span></a> if you want to do this.</p>
<a class="reference internal" href="../../../Setup/Installation-Git.html"><span class="doc std std-doc">extended install instructions</span></a> if you want to do this.</p>
<section id="where-is-it">
<h2>Where is it?<a class="headerlink" href="#where-is-it" title="Permalink to this headline"></a></h2>
<p>If Evennia is installed, you can import from it simply with</p>
@ -237,7 +237,6 @@ to look it up in the docs:</p>
<h3>Versions</h3>
<ul>
<li><a href="Evennia-Library-Overview.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -263,7 +263,7 @@ people change and re-structure this in various ways to better fit their ideas.</
<ul class="simple">
<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/game_template/world/batch_cmds.ev">batch_cmds.ev</a> - This is an <code class="docutils literal notranslate"><span class="pre">.ev</span></code> file, which is essentially
just a list of Evennia commands to execute in sequence. This one is empty and ready to expand on. The
<a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc std std-doc">Tutorial World</span></a> was built with such a batch-file.</p></li>
<a class="reference internal" href="Tutorial-World.html"><span class="doc std std-doc">Tutorial World</span></a> was built with such a batch-file.</p></li>
<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/game_template/world/prototypes.py">prototypes.py</a> - A <a class="reference internal" href="../../../Components/Prototypes.html"><span class="doc std std-doc">prototype</span></a> is a way
to easily vary objects without changing their base typeclass. For example, one could use prototypes to
tell that Two goblins, while both of the class Goblin (so they follow the same code logic), should have different
@ -335,7 +335,6 @@ equipment, stats and looks.</p></li>
<h3>Versions</h3>
<ul>
<li><a href="Gamedir-Overview.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -731,7 +731,6 @@ this tutorial. But thats enough of them for now. Its time to take some act
<h3>Versions</h3>
<ul>
<li><a href="Learning-Typeclasses.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -200,7 +200,7 @@ You hit smaug with sword!
<h2>Adding a Command to an object<a class="headerlink" href="#adding-a-command-to-an-object" title="Permalink to this headline"></a></h2>
<p>The commands of a cmdset attached to an object with <code class="docutils literal notranslate"><span class="pre">obj.cmdset.add()</span></code> will by default be made available to that object
but <em>also to those in the same location as that object</em>. If you did the <a class="reference internal" href="Building-Quickstart.html"><span class="doc std std-doc">Building introduction</span></a>
youve seen an example of this with the “Red Button” object. The <a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc std std-doc">Tutorial world</span></a>
youve seen an example of this with the “Red Button” object. The <a class="reference internal" href="Tutorial-World.html"><span class="doc std std-doc">Tutorial world</span></a>
also has many examples of objects with commands on them.</p>
<p>To show how this could work, lets put our hit Command on our simple <code class="docutils literal notranslate"><span class="pre">sword</span></code> object from the previous section.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>&gt; self.search(&quot;sword&quot;).cmdset.add(&quot;commands.mycommands.MyCmdSet&quot;, persistent=True)
@ -607,7 +607,6 @@ command on ourselves.</p>
<h3>Versions</h3>
<ul>
<li><a href="More-on-Commands.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -20,7 +20,7 @@
<link rel="index" title="Index" href="../../../genindex.html" />
<link rel="search" title="Search" href="../../../search.html" />
<link rel="next" title="Overview of your new Game Dir" href="Gamedir-Overview.html" />
<link rel="prev" title="The Tutorial World" href="Tutorial-World-Introduction.html" />
<link rel="prev" title="Using the game and building stuff" href="Building-Quickstart.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
@ -35,7 +35,7 @@
<a href="Gamedir-Overview.html" title="Overview of your new Game Dir"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="Tutorial-World-Introduction.html" title="The Tutorial World"
<a href="Building-Quickstart.html" title="Using the game and building stuff"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Starting-Part1.html" accesskey="U">Starting Tutorial (Part 1)</a> &#187;</li>
@ -712,8 +712,8 @@ Now lets look at the rest of the stuff youve got going on inside that <cod
</ul>
<h4>Previous topic</h4>
<p class="topless"><a href="Tutorial-World-Introduction.html"
title="previous chapter">The Tutorial World</a></p>
<p class="topless"><a href="Building-Quickstart.html"
title="previous chapter">Using the game and building stuff</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Gamedir-Overview.html"
title="next chapter">Overview of your new Game Dir</a></p>
@ -737,7 +737,6 @@ Now lets look at the rest of the stuff youve got going on inside that <cod
<h3>Versions</h3>
<ul>
<li><a href="Python-basic-introduction.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
@ -757,7 +756,7 @@ Now lets look at the rest of the stuff youve got going on inside that <cod
<a href="Gamedir-Overview.html" title="Overview of your new Game Dir"
>next</a> |</li>
<li class="right" >
<a href="Tutorial-World-Introduction.html" title="The Tutorial World"
<a href="Building-Quickstart.html" title="Using the game and building stuff"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Starting-Part1.html" >Starting Tutorial (Part 1)</a> &#187;</li>

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@ -503,7 +503,6 @@ provides. But first we need to learn just where to find everything.</p>
<h3>Versions</h3>
<ul>
<li><a href="Python-classes-and-objects.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -377,7 +377,6 @@ Django queries and querysets in earnest.</p>
<h3>Versions</h3>
<ul>
<li><a href="Searching-Things.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -20,7 +20,7 @@
<link rel="index" title="Index" href="../../../genindex.html" />
<link rel="search" title="Search" href="../../../search.html" />
<link rel="next" title="Using the game and building stuff" href="Building-Quickstart.html" />
<link rel="prev" title="Setup quickstart" href="../../../Setup/Setup-Quickstart.html" />
<link rel="prev" title="Evennia Introduction" href="../../../Evennia-Introduction.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
@ -35,7 +35,7 @@
<a href="Building-Quickstart.html" title="Using the game and building stuff"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="../../../Setup/Setup-Quickstart.html" title="Setup quickstart"
<a href="../../../Evennia-Introduction.html" title="Evennia Introduction"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Starting Tutorial (Part 1)</a></li>
@ -74,7 +74,7 @@ and share with others!</p>
<ol class="simple">
<li><p>Introduction (you are here)</p></li>
<li><p><a class="reference internal" href="Building-Quickstart.html"><span class="doc std std-doc">Building stuff</span></a></p></li>
<li><p><a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc std std-doc">The Tutorial World</span></a></p></li>
<li><p><a class="reference internal" href="Tutorial-World.html"><span class="doc std std-doc">The Tutorial World</span></a></p></li>
<li><p><a class="reference internal" href="Python-basic-introduction.html"><span class="doc std std-doc">Python basics</span></a></p></li>
<li><p><a class="reference internal" href="Gamedir-Overview.html"><span class="doc std std-doc">Game dir overview</span></a></p></li>
<li><p><a class="reference internal" href="Python-classes-and-objects.html"><span class="doc std std-doc">Python classes and objects</span></a></p></li>
@ -133,7 +133,7 @@ Python is whitespace-aware, this will make your life a lot easier.</p>
</section>
<section id="set-up-a-game-dir-for-the-tutorial">
<h3>Set up a game dir for the tutorial<a class="headerlink" href="#set-up-a-game-dir-for-the-tutorial" title="Permalink to this headline"></a></h3>
<p>Next you should make sure you have <a class="reference internal" href="../../../Setup/Setup-Quickstart.html"><span class="doc std std-doc">installed Evennia</span></a>. If you followed the instructions
<p>Next you should make sure you have <a class="reference internal" href="../../../Setup/Installation.html"><span class="doc std std-doc">installed Evennia</span></a>. If you followed the instructions
you will already have created a game-dir. You could use that for this tutorial or you may want to do the
tutorial in its own, isolated game dir; its up to you.</p>
<ul>
@ -211,8 +211,8 @@ the log again just run</p>
</ul>
<h4>Previous topic</h4>
<p class="topless"><a href="../../../Setup/Setup-Quickstart.html"
title="previous chapter">Setup quickstart</a></p>
<p class="topless"><a href="../../../Evennia-Introduction.html"
title="previous chapter">Evennia Introduction</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Building-Quickstart.html"
title="next chapter">Using the game and building stuff</a></p>
@ -236,7 +236,6 @@ the log again just run</p>
<h3>Versions</h3>
<ul>
<li><a href="Starting-Part1.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
@ -256,7 +255,7 @@ the log again just run</p>
<a href="Building-Quickstart.html" title="Using the game and building stuff"
>next</a> |</li>
<li class="right" >
<a href="../../../Setup/Setup-Quickstart.html" title="Setup quickstart"
<a href="../../../Evennia-Introduction.html" title="Evennia Introduction"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Starting Tutorial (Part 1)</a></li>

View file

@ -18,9 +18,7 @@
<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
<link rel="shortcut icon" href="../../../_static/favicon.ico"/>
<link rel="index" title="Index" href="../../../genindex.html" />
<link rel="search" title="Search" href="../../../search.html" />
<link rel="next" title="Starting to code Evennia" href="Python-basic-introduction.html" />
<link rel="prev" title="Using the game and building stuff" href="Building-Quickstart.html" />
<link rel="search" title="Search" href="../../../search.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
@ -31,14 +29,7 @@
<li class="right" >
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Python-basic-introduction.html" title="Starting to code Evennia"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="Building-Quickstart.html" title="Using the game and building stuff"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Starting-Part1.html" accesskey="U">Starting Tutorial (Part 1)</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">The Tutorial World</a></li>
</ul>
<div class="develop">develop branch</div>
@ -197,16 +188,10 @@ move on with how to access this power through code.</p>
</li>
</ul>
<h4>Previous topic</h4>
<p class="topless"><a href="Building-Quickstart.html"
title="previous chapter">Using the game and building stuff</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Python-basic-introduction.html"
title="next chapter">Starting to code Evennia</a></p>
<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
<li><a href="../../../_sources/Howto/Starting/Part1/Tutorial-World-Introduction.md.txt"
<li><a href="../../../_sources/Howto/Starting/Part1/Tutorial-World.md.txt"
rel="nofollow">Show Page Source</a></li>
</ul>
</div><h3>Links</h3>
@ -222,8 +207,7 @@ move on with how to access this power through code.</p>
</ul>
<h3>Versions</h3>
<ul>
<li><a href="Tutorial-World-Introduction.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
<li><a href="Tutorial-World.html">1.0-dev (develop branch)</a></li>
</ul>
</div>
@ -239,14 +223,7 @@ move on with how to access this power through code.</p>
<li class="right" >
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Python-basic-introduction.html" title="Starting to code Evennia"
>next</a> |</li>
<li class="right" >
<a href="Building-Quickstart.html" title="Using the game and building stuff"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Starting-Part1.html" >Starting Tutorial (Part 1)</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">The Tutorial World</a></li>
</ul>
<div class="develop">develop branch</div>

View file

@ -324,7 +324,6 @@ have made their dream game a reality!</p>
<h3>Versions</h3>
<ul>
<li><a href="Game-Planning.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -333,7 +333,6 @@ back to your planning and adjust it as you learn what works and what does not.</
<h3>Versions</h3>
<ul>
<li><a href="Planning-Some-Useful-Contribs.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -558,7 +558,6 @@ to code themselves. So in the next lesson we will check out what help we have fr
<h3>Versions</h3>
<ul>
<li><a href="Planning-The-Tutorial-Game.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -248,7 +248,6 @@ then try to answer those questions for the sake of creating our little tutorial
<h3>Versions</h3>
<ul>
<li><a href="Planning-Where-Do-I-Begin.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -138,7 +138,6 @@ and “what to think about” when creating a multiplayer online text game.</p>
<h3>Versions</h3>
<ul>
<li><a href="Starting-Part2.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -844,7 +844,6 @@ mixing them, or even try a third solution that better fits what you have in mind
<h3>Versions</h3>
<ul>
<li><a href="A-Sittable-Object.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -355,7 +355,6 @@ your <code class="docutils literal notranslate"><span class="pre">rules</span></
<h3>Versions</h3>
<ul>
<li><a href="Implementing-a-game-rule-system.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -138,7 +138,6 @@ with using Evennia. This be of much use when doing your own thing later.</p>
<h3>Versions</h3>
<ul>
<li><a href="Starting-Part3.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -598,7 +598,6 @@ show others whats going on.</p>
<h3>Versions</h3>
<ul>
<li><a href="Turn-based-Combat-System.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -652,7 +652,7 @@ generation.</p>
<p>The simple “Power” game mechanic should be easily expandable to something more full-fledged and
useful, same is true for the combat score principle. The <code class="docutils literal notranslate"><span class="pre">+attack</span></code> could be made to target a
specific player (or npc) and automatically compare their relevant attributes to determine a result.</p>
<p>To continue from here, you can take a look at the <a class="reference internal" href="../Part1/Tutorial-World-Introduction.html"><span class="doc std std-doc">Tutorial World</span></a>. For
<p>To continue from here, you can take a look at the <a class="reference internal" href="../Part1/Tutorial-World.html"><span class="doc std std-doc">Tutorial World</span></a>. For
more specific ideas, see the <a class="reference internal" href="../../Howto-Overview.html"><span class="doc std std-doc">other tutorials and hints</span></a> as well
as the <a class="reference internal" href="../../../Components/Components-Overview.html"><span class="doc std std-doc">Evennia Component overview</span></a>.</p>
</section>
@ -725,7 +725,6 @@ as the <a class="reference internal" href="../../../Components/Components-Overvi
<h3>Versions</h3>
<ul>
<li><a href="Tutorial-for-basic-MUSH-like-game.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -105,7 +105,6 @@ and batchcode processors.</p>
<h3>Versions</h3>
<ul>
<li><a href="Starting-Part4.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -178,7 +178,6 @@ to.</p>
<h3>Versions</h3>
<ul>
<li><a href="Add-a-simple-new-web-page.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -103,7 +103,6 @@ to bring your game online so you can invite your first players.</p>
<h3>Versions</h3>
<ul>
<li><a href="Starting-Part5.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -200,7 +200,6 @@ works and what possibilities exist.</p>
<h3>Versions</h3>
<ul>
<li><a href="Web-Tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -483,7 +483,6 @@ Tutorial), <a class="reference internal" href="Tutorial-Aggressive-NPCs.html"><s
<h3>Versions</h3>
<ul>
<li><a href="Static-In-Game-Map.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -192,7 +192,6 @@ AI code).</p>
<h3>Versions</h3>
<ul>
<li><a href="Tutorial-Aggressive-NPCs.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -190,7 +190,6 @@ Which way to go depends on the design requirements of your particular game.</p>
<h3>Versions</h3>
<ul>
<li><a href="Tutorial-NPCs-listening.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -174,7 +174,6 @@ as <code class="docutils literal notranslate"><span class="pre">mygame/typeclass
<h3>Versions</h3>
<ul>
<li><a href="Tutorial-Tweeting-Game-Stats.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

View file

@ -476,7 +476,6 @@ direction to which room it goes.</p></li>
<h3>Versions</h3>
<ul>
<li><a href="Tutorial-Vehicles.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -251,7 +251,6 @@ push it over the limit, so to speak.</p>
<h3>Versions</h3>
<ul>
<li><a href="Understanding-Color-Tags.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -128,7 +128,6 @@ weather came before it. Expanding it to be more realistic is a useful exercise.<
<h3>Versions</h3>
<ul>
<li><a href="Weather-Tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -733,7 +733,6 @@ to see what happens. And do the same while checking the checkbox!</p>
<h3>Versions</h3>
<ul>
<li><a href="Web-Character-Generation.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>

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@ -286,7 +286,6 @@ here</a>.</em></p>
<h3>Versions</h3>
<ul>
<li><a href="Web-Character-View-Tutorial.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>