From ec5d27e145883d262a9984bd71dc17731360b9b9 Mon Sep 17 00:00:00 2001 From: Griatch Date: Fri, 27 May 2022 10:47:51 +0200 Subject: [PATCH] More testing --- evennia/contrib/tutorials/evadventure/characters.py | 1 + evennia/contrib/tutorials/evadventure/tests.py | 1 + 2 files changed, 2 insertions(+) diff --git a/evennia/contrib/tutorials/evadventure/characters.py b/evennia/contrib/tutorials/evadventure/characters.py index cf3cc8a5f1..7aa20fa99b 100644 --- a/evennia/contrib/tutorials/evadventure/characters.py +++ b/evennia/contrib/tutorials/evadventure/characters.py @@ -25,6 +25,7 @@ class EquipmentHandler: The inventory also doubles as a measure of negative effects. Getting soaked in mud or slime could gunk up some of your inventory slots and make the items there unusuable until you clean them. + """ save_attribute = "inventory_slots" diff --git a/evennia/contrib/tutorials/evadventure/tests.py b/evennia/contrib/tutorials/evadventure/tests.py index 33aed12289..64bf30eb45 100644 --- a/evennia/contrib/tutorials/evadventure/tests.py +++ b/evennia/contrib/tutorials/evadventure/tests.py @@ -32,6 +32,7 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest): pass + class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest): """ Test the turn-based combat-handler implementation.