diff --git a/evennia/contrib/tutorials/evadventure/characters.py b/evennia/contrib/tutorials/evadventure/characters.py index cf3cc8a5f1..7aa20fa99b 100644 --- a/evennia/contrib/tutorials/evadventure/characters.py +++ b/evennia/contrib/tutorials/evadventure/characters.py @@ -25,6 +25,7 @@ class EquipmentHandler: The inventory also doubles as a measure of negative effects. Getting soaked in mud or slime could gunk up some of your inventory slots and make the items there unusuable until you clean them. + """ save_attribute = "inventory_slots" diff --git a/evennia/contrib/tutorials/evadventure/tests.py b/evennia/contrib/tutorials/evadventure/tests.py index 33aed12289..64bf30eb45 100644 --- a/evennia/contrib/tutorials/evadventure/tests.py +++ b/evennia/contrib/tutorials/evadventure/tests.py @@ -32,6 +32,7 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest): pass + class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest): """ Test the turn-based combat-handler implementation.