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Refactored amp.py to more cleanly splitting long AMP messages also during server sync (this could cause errors with a large number of connected players). Also fixed an issue with the lockstring get:all() being set by @create despite it not needing to (overloading changes in the typeclass).
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9 changed files with 301 additions and 201 deletions
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@ -191,19 +191,19 @@ def c_moves(client):
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# #(0.1, c_creates_button),
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# #(0.4, c_moves))
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## "normal player" definition
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ACTIONS = ( c_login,
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c_logout,
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(0.01, c_digs),
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(0.1, c_socialize),
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(0.39, c_looks),
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(0.1, c_help),
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(0.4, c_moves))
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#ACTIONS = ( c_login,
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# c_logout,
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# (0.01, c_digs),
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# (0.1, c_socialize),
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# (0.39, c_looks),
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# (0.1, c_help),
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# (0.4, c_moves))
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## "socializing heavy builder" definition
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#ACTIONS = (c_login,
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# c_logout,
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# (0.1, c_socialize),
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# (0.1, c_looks),
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# (0.1, c_help),
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# (0.2, c_creates_obj),
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# (0.2, c_digs),
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# (0.3, c_moves))
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ACTIONS = (c_login,
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c_logout,
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(0.1, c_socialize),
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(0.1, c_looks),
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(0.1, c_help),
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(0.2, c_creates_obj),
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(0.2, c_digs),
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(0.3, c_moves))
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