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Clean up contrib docs, autogeneration
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# Puzzles System
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Evennia contribution - Henddher 2018
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Contribution by Henddher 2018
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Provides a typeclass and commands for objects that can be combined (i.e. 'use'd)
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to produce new objects.
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Intended for adventure-game style combination puzzles, such as combining fruits
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and a blender to create a smoothie. Provides a typeclass and commands for objects
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that can be combined (i.e. used together). Unlike the `crafting` contrib, each
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puzzle is built from unique objects rather than using tags and a builder can create
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the puzzle entirely from in-game.
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A Puzzle is a recipe of what objects (aka parts) must be combined by a player so
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A `Puzzle` is a recipe of what objects (aka parts) must be combined by a player so
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a new set of objects (aka results) are automatically created.
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## Installation
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Add the PuzzleSystemCmdSet to all players (e.g. in their Character typeclass).
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Add the `PuzzleSystemCmdSet` to all players (e.g. in their Character typeclass).
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Alternatively:
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Alternatively (for quick testing):
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py self.cmdset.add('evennia.contrib.game_systems.puzzles.PuzzleSystemCmdSet')
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