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Update docs
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11 changed files with 751 additions and 98 deletions
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@ -268,7 +268,7 @@ EXTRA_LAUNCHER_COMMANDS = {}
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MAX_CHAR_LIMIT = 6000
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# The warning to echo back to users if they enter a very large string
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MAX_CHAR_LIMIT_WARNING = (
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"You entered a string that was too long. " "Please break it up into multiple parts."
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"You entered a string that was too long. Please break it up into multiple parts."
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)
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# If this is true, errors and tracebacks from the engine will be
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# echoed as text in-game as well as to the log. This can speed up
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@ -557,8 +557,6 @@ BASE_SCRIPT_TYPECLASS = "typeclasses.scripts.Script"
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# is Limbo (#2).
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DEFAULT_HOME = "#2"
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# The start position for new characters. Default is Limbo (#2).
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# MULTISESSION_MODE = 0, 1 - used by default unloggedin create command
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# MULTISESSION_MODE = 2, 3 - used by default character_create command
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START_LOCATION = "#2"
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# Lookups of Attributes, Tags, Nicks, Aliases can be aggressively
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# cached to avoid repeated database hits. This often gives noticeable
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@ -728,21 +726,31 @@ GLOBAL_SCRIPTS = {
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######################################################################
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# Different Multisession modes allow a player (=account) to connect to the
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# game simultaneously with multiple clients (=sessions). In modes 0,1 there is
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# only one character created to the same name as the account at first login.
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# In modes 2,3 no default character will be created and the MAX_NR_CHARACTERS
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# value (below) defines how many characters the default char_create command
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# allow per account.
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# 0 - single session, one account, one character, when a new session is
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# connected, the old one is disconnected
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# 1 - multiple sessions, one account, one character, each session getting
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# the same data
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# 2 - multiple sessions, one account, many characters, one session per
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# character (disconnects multiplets)
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# 3 - like mode 2, except multiple sessions can puppet one character, each
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# game simultaneously with multiple clients (=sessions).
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# 0 - single session per account (if reconnecting, disconnect old session)
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# 1 - multiple sessions per account, all sessions share output
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# 2 - multiple sessions per account, one session allowed per puppet
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# 3 - multiple sessions per account, multiple sessions per puppet (share output)
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# session getting the same data.
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MULTISESSION_MODE = 0
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# The maximum number of characters allowed by the default ooc char-creation command
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# Whether we should create a character with the same name as the account when
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# a new account is created. Together with AUTO_PUPPET_ON_LOGIN, this mimics
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# a legacy MUD, where there is no difference between account and character.
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AUTO_CREATE_CHARACTER_WITH_ACCOUNT = True
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# Whether an account should auto-puppet the last puppeted puppet when logging in. This
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# will only work if the session/puppet combination can be determined (usually
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# MULTISESSION_MODE 0 or 1), otherwise, the player will end up OOC. Use
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# MULTISESSION_MODE=0, AUTO_CREATE_CHARACTER_WITH_ACCOUNT=True and this value to
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# mimic a legacy mud with minimal difference between Account and Character. Disable
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# this and AUTO_PUPPET to get a chargen/character select screen on login.
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AUTO_PUPPET_ON_LOGIN = True
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# How many *different* characters an account can puppet *at the same time*. A value
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# above 1 only makes a difference together with MULTISESSION_MODE > 1.
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MAX_NR_SIMULTANEOUS_PUPPETS = 1
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# The maximum number of characters allowed by be created by the default ooc
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# char-creation command. This can be seen as how big of a 'stable' of characters
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# an account can have (not how many you can puppet at the same time). Set to
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# None for no limit.
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MAX_NR_CHARACTERS = 1
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# The access hierarchy, in climbing order. A higher permission in the
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# hierarchy includes access of all levels below it. Used by the perm()/pperm()
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