Update docs

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Griatch 2022-09-17 18:30:20 +02:00
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commit e8d08ad597
11 changed files with 751 additions and 98 deletions

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@ -114,7 +114,7 @@ something like `call:false()`.
in Commands). This is how to create entirely 'undetectable' in-game objects.
If not setting this lock excplicitly, all objects are assumed searchable.
Note that if you are aiming to make some _permanently invisible game system,
using a [Script](Scripts) is a better bet.
using a [Script](./Scripts.md) is a better bet.
- `get`- who may pick up the object and carry it around.
- `puppet` - who may "become" this object and control it as their "character".
- `attrcreate` - who may create new attributes on the object (default True)