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Update docs
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@ -114,7 +114,7 @@ something like `call:false()`.
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in Commands). This is how to create entirely 'undetectable' in-game objects.
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If not setting this lock excplicitly, all objects are assumed searchable.
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Note that if you are aiming to make some _permanently invisible game system,
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using a [Script](Scripts) is a better bet.
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using a [Script](./Scripts.md) is a better bet.
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- `get`- who may pick up the object and carry it around.
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- `puppet` - who may "become" this object and control it as their "character".
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- `attrcreate` - who may create new attributes on the object (default True)
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