More updates to the starting tutorial

This commit is contained in:
Griatch 2020-06-23 00:13:21 +02:00
parent dc811f2e08
commit e7f4967201
10 changed files with 553 additions and 194 deletions

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@ -83,6 +83,15 @@ This created a new 'box' (of the default object type) in your inventory. Use the
name box = very large box;box;very;crate
```warning:: MUD clients and semi-colon
Some traditional MUD clients use the semi-colon `;` to separate client inputs. If so,
the above line will give an error. You need to change your client to use another command-separator
or to put it in 'verbatim' mode. If you still have trouble, use the Evennia web client instead.
```
We now renamed the box to _very large box_ (and this is what we will see when looking at it), but we
will also recognize it by any of the other names we give - like _crate_ or simply _box_ as before.
We could have given these aliases directly after the name in the `create` command, this is true for
@ -297,13 +306,11 @@ the history of your game world:
sethelp/add History = At the dawn of time ...
Next we will take a little detour to look at the _Tutorial World_. This is a little solo adventure
that comes with Evennia, a showcase for some of the things that are possible.
You will now find your new `History` entry in the `help` list and read your help-text with `help History`.
## Adding a World
After this brief introduction to building you may be ready to see a more fleshed-out example.
Evennia comes with a tutorial world for you to explore. We will try that out in the next section.
After this brief introduction to building and using in-game commands you may be ready to see a more fleshed-out
example. Evennia comes with a tutorial world for you to explore. We will try that out in the next section.
[prev lesson](Starting-Part1) | [next lesson](Tutorial-World-Introduction)