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Previously, the global command table was being filled with entries from other tables due to some funky globalization of the ctable instance variable. Fixed that and yanked the conditionals on a few of the logged out commands that check for logged in status.
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0b533b984d
commit
e6d3d9395d
2 changed files with 6 additions and 12 deletions
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@ -23,7 +23,11 @@ class CommandTable(object):
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"""
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Stores command tables and performs lookups.
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"""
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ctable = {}
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ctable = None
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def __init__(self):
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# This ensures there are no leftovers when the class is instantiated.
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self.ctable = {}
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def add_command(self, command_string, function, priv_tuple=None):
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"""
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@ -121,4 +125,4 @@ Global unconnected command table, for unauthenticated users.
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GLOBAL_UNCON_CMD_TABLE = CommandTable()
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GLOBAL_UNCON_CMD_TABLE.add_command("connect", commands.unloggedin.cmd_connect)
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GLOBAL_UNCON_CMD_TABLE.add_command("create", commands.unloggedin.cmd_create)
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GLOBAL_UNCON_CMD_TABLE.add_command("quit", commands.unloggedin.cmd_quit)
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GLOBAL_UNCON_CMD_TABLE.add_command("quit", commands.unloggedin.cmd_quit)
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@ -15,11 +15,6 @@ def cmd_connect(command):
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session = command.session
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# Check whether command is being issued in-game.
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if str(session.get_pobject()) != 'None':
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session.msg("Connect command unavailable in-game")
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return
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# Argument check.
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# Fail gracefully if no argument is provided
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if not command.command_argument:
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@ -55,11 +50,6 @@ def cmd_create(command):
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Handle the creation of new accounts.
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"""
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session = command.session
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# Check whether command is being issued ingame.
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if str(session.get_pobject()) != 'None':
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session.msg("Create command unavailable in-game")
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return
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# Argument check.
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# Fail gracefully if no argument is provided
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