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Fix merge conflict
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commit
e5abef74c6
3 changed files with 46 additions and 1 deletions
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@ -1354,9 +1354,14 @@ rooms without editing the map files outside of the game.
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## Installation
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1. If you haven't before, install the extra contrib requirements.
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<<<<<<< HEAD
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You can do so by doing `pip install evennia[extra]`, or if you used `git` to
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install, do `pip install --upgrade -e .[extra]` from the `evennia/` repo
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folder.
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=======
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You can do so by doing `pip install evennia[extra]` from the
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`evennia/` folder.
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>>>>>>> f4253e600eac5c55445e8cb599e49d5cf060494a
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2. Import and add the `evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet` to the
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`CharacterCmdset` cmdset in `mygame/commands.default_cmds.py`. Reload
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the server. This makes the `map`, `goto/path` and modified `teleport` and
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@ -312,7 +312,7 @@ class CmdChannel(COMMAND_DEFAULT_CLASS):
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"""
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if not channel.access(self.caller, "send"):
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caller.msg(f"You are not allowed to send messages to channel {channel}")
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self.caller.msg(f"You are not allowed to send messages to channel {channel}")
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return
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# avoid unsafe tokens in message
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@ -1980,6 +1980,7 @@ class CmdDiscord2Chan(COMMAND_DEFAULT_CLASS):
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self.msg("The Discord bot is already running.")
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else:
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discord_bot.start()
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self.msg("Starting the Discord bot session.")
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return
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if "guild" in self.switches:
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@ -439,3 +439,42 @@ class Character(DefaultCharacter):
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rage = TraitProperty("A dark mood", rage=30, trait_type='rage')
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```
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## Adding additional TraitHandlers
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Sometimes, it is easier to top-level classify traits, such as stats, skills, or other categories of traits you want to handle independantly of each other. Here is an example showing an example on the object typeclass, expanding on the first installation example:
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```python
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# mygame/typeclasses/objects.py
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from evennia import DefaultCharacter
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from evennia.utils import lazy_property
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from evennia.contrib.rpg.traits import TraitHandler
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# ...
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class Character(DefaultCharacter):
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...
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@lazy_property
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def traits(self):
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# this adds the handler as .traits
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return TraitHandler(self)
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@lazy_property
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def stats(self):
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# this adds the handler as .stats
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return TraitHandler(self, db_attribute_key="stats")
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@lazy_property
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def skills(self):
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# this adds the handler as .skills
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return TraitHandler(self, db_attribute_key="skills")
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def at_object_creation(self):
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# (or wherever you want)
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self.stats.add("str", "Strength", trait_type="static", base=10, mod=2)
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self.traits.add("hp", "Health", trait_type="gauge", min=0, max=100)
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self.skills.add("hunting", "Hunting Skill", trait_type="counter",
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base=10, mod=1, min=0, max=100)
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```
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