Updated HTML docs.

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Evennia docbuilder action 2023-01-27 21:31:01 +00:00
parent c260f883da
commit e3ea0bc94a
49 changed files with 728 additions and 163 deletions

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@ -62,6 +62,7 @@
<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Changelog</a><ul>
<li><a class="reference internal" href="#main">Main</a></li>
<li><a class="reference internal" href="#evennia-1-1-1">Evennia 1.1.1</a></li>
<li><a class="reference internal" href="#evennia-1-1-0">Evennia 1.1.0</a></li>
<li><a class="reference internal" href="#evennia-1-0-2">Evennia 1.0.2</a></li>
@ -165,13 +166,24 @@
<section class="tex2jax_ignore mathjax_ignore" id="changelog">
<h1>Changelog<a class="headerlink" href="#changelog" title="Permalink to this headline"></a></h1>
<section id="main">
<h2>Main<a class="headerlink" href="#main" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>Feature: Add <code class="docutils literal notranslate"><span class="pre">fly/dive</span></code> commands to <code class="docutils literal notranslate"><span class="pre">XYZGrid</span></code> contrib to showcase treating its
Z-axis as a full 3D grid. Also fixed minor bug in <code class="docutils literal notranslate"><span class="pre">XYZGrid</span></code> contrib when using
a Z axis named using an integer rather than a string.</p></li>
<li><p>Bug fix: <code class="docutils literal notranslate"><span class="pre">$an()</span></code> inlinefunc didnt understand to use an words starting with a
capital vowel</p></li>
<li><p>Bug fix: Another case of the duplicate Discord bot connections bug</p></li>
</ul>
</section>
<section id="evennia-1-1-1">
<h2>Evennia 1.1.1<a class="headerlink" href="#evennia-1-1-1" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>Bug fix: Better handler malformed alias-regex given to nickhandler. A
regex-relevant character in a channel alias could cause server to not restart.</p></li>
<li><p>Add <code class="docutils literal notranslate"><span class="pre">attr</span></code> keyword to <code class="docutils literal notranslate"><span class="pre">create_channel</span></code>. This allows setting attributes on
channels at creation, also from <code class="docutils literal notranslate"><span class="pre">DEFAULT_CHANNELS</span></code> definitions.</p></li>
<li><p>Feature: Add <code class="docutils literal notranslate"><span class="pre">attr</span></code> keyword to <code class="docutils literal notranslate"><span class="pre">create_channel</span></code>. This allows setting
attributes on channels at creation, also from <code class="docutils literal notranslate"><span class="pre">DEFAULT_CHANNELS</span></code> definitions.</p></li>
</ul>
</section>
<section id="evennia-1-1-0">

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@ -161,6 +161,7 @@ make your game, also if you never coded before.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="Changelog.html">Changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#main">Main</a></li>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-1-1">Evennia 1.1.1</a></li>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-1-0">Evennia 1.1.0</a></li>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-0-2">Evennia 1.0.2</a></li>