diff --git a/evennia/contrib/game_systems/cooldowns/README.md b/evennia/contrib/game_systems/cooldowns/README.md index 2d1af464ed..de425eebab 100644 --- a/evennia/contrib/game_systems/cooldowns/README.md +++ b/evennia/contrib/game_systems/cooldowns/README.md @@ -2,7 +2,7 @@ Contribution by owllex, 2021 -Cooldowns are used modelling rate-limited actions, like how often a +Cooldowns are used to model rate-limited actions, like how often a character can perform a given action; until a certain time has passed their command can not be used again. This contrib provides a simple cooldown handler that can be attached to any typeclass. A cooldown is a lightweight persistent @@ -30,7 +30,7 @@ customize this if desired by passing a different value for the `db_attribute` parameter. ```python -from evennia.game_systems.contrib.cooldowns import Cooldownhandler +from evennia.contrib.game_systems.cooldowns import Cooldownhandler from evennia.utils.utils import lazy_property @lazy_property diff --git a/evennia/contrib/game_systems/cooldowns/cooldowns.py b/evennia/contrib/game_systems/cooldowns/cooldowns.py index b8c9118bbb..c1843721f4 100644 --- a/evennia/contrib/game_systems/cooldowns/cooldowns.py +++ b/evennia/contrib/game_systems/cooldowns/cooldowns.py @@ -31,7 +31,7 @@ By default the CooldownHandler will use the `cooldowns` property, but you can customize this if desired by passing a different value for the db_attribute parameter. - from evennia.game_systems.contrib.cooldowns import Cooldownhandler + from evennia.contrib.game_systems.cooldowns import Cooldownhandler from evennia.utils.utils import lazy_property @lazy_property