Moved much of @ic functionality into puppet_object.

This commit is contained in:
Griatch 2015-02-22 20:51:18 +01:00
parent 27d2b1ac42
commit e25d8569bb
3 changed files with 11 additions and 30 deletions

View file

@ -249,30 +249,6 @@ class CmdIC(MuxPlayerCommand):
else:
self.msg("That is not a valid character choice.")
return
# permission checks
if player.get_puppet(sessid) == new_character:
self.msg("{RYou already act as {c%s{n." % new_character.name)
return
if new_character.player:
# may not puppet an already puppeted character
if new_character.sessid.count() and new_character.player == player:
# as a safeguard we allow "taking over" chars from your own sessions.
if MULTISESSION_MODE in (1, 3):
txt = "{c%s{n{G is now shared from another of your sessions.{n"
txt2 = "Sharing {c%s{n with another of your sessions."
else:
txt = "{c%s{n{R is now acted from another of your sessions.{n"
txt2 = "Taking over {c%s{n from another of your sessions."
player.unpuppet_object(new_character.sessid.get())
player.msg(txt % (new_character.name), sessid=new_character.sessid.get())
self.msg(txt2 % new_character.name)
elif new_character.player != player and new_character.player.is_connected:
self.msg("{c%s{r is already acted by another player.{n" % new_character.name)
return
if not new_character.access(player, "puppet"):
# main acccess check
self.msg("{rYou may not become %s.{n" % new_character.name)
return
if player.puppet_object(sessid, new_character):
player.db._last_puppet = new_character
else:

View file

@ -182,12 +182,15 @@ class DefaultPlayer(PlayerDB):
if self.get_puppet(sessid) == obj:
# already puppeting this object
return
if obj.player:
if not obj.access(self, 'puppet'):
# no access
self.msg("You don't have permission to puppet '%s'." % obj.key)
return
if normal_mode and obj.player:
# object already puppeted
if obj.player == self:
if obj.sessid.count():
# we may take over another of our sessions
self.unpuppet_object(obj.sessid.get())
# output messages to the affected sessions
if _MULTISESSION_MODE in (1, 3):
txt1 = "{c%s{n{G is now shared from another of your sessions.{n"
@ -197,12 +200,11 @@ class DefaultPlayer(PlayerDB):
txt2 = "Taking over {c%s{n from another of your sessions."
self.msg(txt1 % obj.name, sessid=obj.sessid.get())
self.msg(txt2 % obj.name, sessid=sessid)
self.unpuppet_object(obj.sessid.get())
elif obj.player.is_connected:
# controlled by another player
self.msg("{R{c%s{R is already puppeted by another Player.")
return
if not obj.access(self, 'puppet'):
# no access
return
# do the puppeting
if normal_mode and session.puppet:
@ -238,7 +240,10 @@ class DefaultPlayer(PlayerDB):
session = self.get_session(sessid)
if not session:
return False
session = make_iter(session)[0]
print "unpuppet, session:", session, session.puppet
obj = hasattr(session, "puppet") and session.puppet or None
print "unpuppet, obj:", obj
if not obj:
return False
# do the disconnect, but only if we are the last session to puppet

View file

@ -12,7 +12,7 @@ from datetime import datetime
from django.conf import settings
#from evennia.scripts.models import ScriptDB
from evennia.comms.models import ChannelDB
from evennia.utils import logger, utils
from evennia.utils import logger
from evennia.utils.inlinefunc import parse_inlinefunc
from evennia.utils.utils import make_iter
from evennia.commands.cmdhandler import cmdhandler