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Moved much of @ic functionality into puppet_object.
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parent
27d2b1ac42
commit
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3 changed files with 11 additions and 30 deletions
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@ -249,30 +249,6 @@ class CmdIC(MuxPlayerCommand):
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else:
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self.msg("That is not a valid character choice.")
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return
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# permission checks
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if player.get_puppet(sessid) == new_character:
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self.msg("{RYou already act as {c%s{n." % new_character.name)
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return
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if new_character.player:
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# may not puppet an already puppeted character
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if new_character.sessid.count() and new_character.player == player:
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# as a safeguard we allow "taking over" chars from your own sessions.
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if MULTISESSION_MODE in (1, 3):
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txt = "{c%s{n{G is now shared from another of your sessions.{n"
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txt2 = "Sharing {c%s{n with another of your sessions."
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else:
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txt = "{c%s{n{R is now acted from another of your sessions.{n"
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txt2 = "Taking over {c%s{n from another of your sessions."
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player.unpuppet_object(new_character.sessid.get())
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player.msg(txt % (new_character.name), sessid=new_character.sessid.get())
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self.msg(txt2 % new_character.name)
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elif new_character.player != player and new_character.player.is_connected:
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self.msg("{c%s{r is already acted by another player.{n" % new_character.name)
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return
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if not new_character.access(player, "puppet"):
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# main acccess check
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self.msg("{rYou may not become %s.{n" % new_character.name)
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return
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if player.puppet_object(sessid, new_character):
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player.db._last_puppet = new_character
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else:
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@ -182,12 +182,15 @@ class DefaultPlayer(PlayerDB):
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if self.get_puppet(sessid) == obj:
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# already puppeting this object
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return
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if obj.player:
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if not obj.access(self, 'puppet'):
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# no access
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self.msg("You don't have permission to puppet '%s'." % obj.key)
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return
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if normal_mode and obj.player:
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# object already puppeted
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if obj.player == self:
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if obj.sessid.count():
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# we may take over another of our sessions
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self.unpuppet_object(obj.sessid.get())
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# output messages to the affected sessions
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if _MULTISESSION_MODE in (1, 3):
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txt1 = "{c%s{n{G is now shared from another of your sessions.{n"
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@ -197,12 +200,11 @@ class DefaultPlayer(PlayerDB):
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txt2 = "Taking over {c%s{n from another of your sessions."
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self.msg(txt1 % obj.name, sessid=obj.sessid.get())
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self.msg(txt2 % obj.name, sessid=sessid)
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self.unpuppet_object(obj.sessid.get())
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elif obj.player.is_connected:
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# controlled by another player
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self.msg("{R{c%s{R is already puppeted by another Player.")
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return
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if not obj.access(self, 'puppet'):
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# no access
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return
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# do the puppeting
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if normal_mode and session.puppet:
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@ -238,7 +240,10 @@ class DefaultPlayer(PlayerDB):
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session = self.get_session(sessid)
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if not session:
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return False
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session = make_iter(session)[0]
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print "unpuppet, session:", session, session.puppet
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obj = hasattr(session, "puppet") and session.puppet or None
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print "unpuppet, obj:", obj
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if not obj:
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return False
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# do the disconnect, but only if we are the last session to puppet
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@ -12,7 +12,7 @@ from datetime import datetime
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from django.conf import settings
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#from evennia.scripts.models import ScriptDB
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from evennia.comms.models import ChannelDB
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from evennia.utils import logger, utils
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from evennia.utils import logger
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from evennia.utils.inlinefunc import parse_inlinefunc
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from evennia.utils.utils import make_iter
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from evennia.commands.cmdhandler import cmdhandler
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