Update CHANGELOG. Resolve typo in sittable chair tutorial. Resolve #3408

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Griatch 2024-01-14 18:16:19 +01:00
parent 3bebed707e
commit e24f4141ba
7 changed files with 147 additions and 207 deletions

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@ -82,7 +82,9 @@ Example for your character:
> type/reset/force me = typeclasses.characters.Character
Examples:
### Usage
#### Sdescs
> look
@ -105,6 +107,14 @@ Tall man (assuming his name is Tom) sees:
Note that by default, the case of the tag matters, so `/tall` will lead to 'tall man' while `/Tall` will become 'Tall man' and /TALL becomes /TALL MAN. If you don't want this behavior, you can pass case_sensitive=False to the `send_emote` function.
#### Language integration
Speech can be identified as a particular language by prefixing it with the language key.
emote says with a growl, orcish"Hello".
This will identify the speech "Hello" as being spoken in orcish, and then pass that information on to `process_language` on your Character. By default, it doesn't do much, but you can hook in a language system such as the `rplanguage` module below to do more interesting things.
## Language and whisper obfuscation system