mirror of
https://github.com/evennia/evennia.git
synced 2026-04-01 13:37:17 +02:00
Merge 35c8f56a0b into 3761a7cb21
This commit is contained in:
commit
e2266bd21c
8 changed files with 382 additions and 2 deletions
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@ -673,6 +673,7 @@ class CmdOption(COMMAND_DEFAULT_CLASS):
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"FORCEDENDLINE": validate_bool,
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"LOCALECHO": validate_bool,
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"TRUECOLOR": validate_bool,
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"ISTYPING": validate_bool,
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}
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name = self.lhs.upper()
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@ -25,8 +25,9 @@ from codecs import lookup as codecs_lookup
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from django.conf import settings
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from evennia.accounts.models import AccountDB
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from evennia import ObjectDB, DefaultCharacter
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from evennia.commands.cmdhandler import cmdhandler
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from evennia.commands.default.general import CmdSay
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from evennia.utils.logger import log_err
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from evennia.utils.utils import to_str
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@ -181,6 +182,7 @@ _CLIENT_OPTIONS = (
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"NOCOLOR",
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"NOGOAHEAD",
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"LOCALECHO",
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"ISTYPING",
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)
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@ -207,6 +209,7 @@ def client_options(session, *args, **kwargs):
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nocolor (bool): Strip color
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raw (bool): Turn off parsing
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localecho (bool): Turn on server-side echo (for clients not supporting it)
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istyping (bool): Toggle notifications for whether relevant players are typing
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"""
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old_flags = session.protocol_flags
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@ -270,6 +273,8 @@ def client_options(session, *args, **kwargs):
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flags["NOGOAHEAD"] = validate_bool(value)
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elif key == "localecho":
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flags["LOCALECHO"] = validate_bool(value)
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elif key == "istyping":
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flags["ISTYPING"] = validate_bool(value)
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elif key in (
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"Char 1",
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"Char.Skills 1",
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71
evennia/server/is_typing.py
Normal file
71
evennia/server/is_typing.py
Normal file
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@ -0,0 +1,71 @@
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"""
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This module allows users based on a given condition (defaults to same location) to see
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whether applicable users are typing or not. Currently, only the webclient is supported.
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"""
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from evennia import DefaultCharacter
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from evennia.commands.default.general import CmdSay
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# Notification timeout in milliseconds + <=100ms polling interval in the client.
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_IS_TYPING_TIMEOUT = 1000 * 5
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def is_typing_setup(session, *args, **kwargs):
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"""
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This fetches any aliases for the "say" command and the
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specified notification timeout in milliseconds.
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Args:
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session: The player's current session.
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"""
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options = session.protocol_flags
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is_typing = options.get("ISTYPING", True)
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if not is_typing:
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return
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session.msg(
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is_typing={
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"type": "setup",
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"payload": {"say_aliases": CmdSay.aliases, "talking_timeout": _IS_TYPING_TIMEOUT},
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}
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)
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def is_typing_state(session, *args, **kwargs):
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"""
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Broadcasts a typing state update from the session's puppet
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to all other characters meeting the configured conditions
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(defaults to same location).
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Args:
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session (Session): The player's current session.
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**kwargs:
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- state (bool): The typing state to broadcast.
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"""
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options = session.protocol_flags
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is_typing = options.get("ISTYPING", True)
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if not is_typing:
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return
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state = kwargs.get("state")
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audience = DefaultCharacter.objects.filter_family(db_location=session.puppet.location).exclude(
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db_key=session.puppet.key
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)
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for puppet in audience:
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for puppet_session in puppet.sessions.all():
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puppet_session_options = puppet_session.protocol_flags
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puppet_session_is_typing = puppet_session_options.get("ISTYPING", True)
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if puppet_session_is_typing:
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puppet_session.msg(
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is_typing={
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"type": "typing",
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"payload": {"name": session.puppet.name, "state": state},
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}
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)
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@ -138,6 +138,7 @@ class WebSocketClient(WebSocketServerProtocol, _BASE_SESSION_CLASS):
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self.protocol_flags["TRUECOLOR"] = True
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self.protocol_flags["XTERM256"] = True
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self.protocol_flags["ANSI"] = True
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self.protocol_flags["ISTYPING"] = True
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# watch for dead links
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self.transport.setTcpKeepAlive(1)
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@ -460,7 +460,11 @@ LOCK_FUNC_MODULES = ("evennia.locks.lockfuncs", "server.conf.lockfuncs")
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# Module holding handlers for managing incoming data from the client. These
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# will be loaded in order, meaning functions in later modules may overload
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# previous ones if having the same name.
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INPUT_FUNC_MODULES = ["evennia.server.inputfuncs", "server.conf.inputfuncs"]
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INPUT_FUNC_MODULES = [
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"evennia.server.inputfuncs",
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"server.conf.inputfuncs",
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"evennia.server.is_typing",
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]
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# Modules that contain prototypes for use with the spawner mechanism.
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PROTOTYPE_MODULES = ["world.prototypes"]
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# Modules containining Prototype functions able to be embedded in prototype
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@ -346,6 +346,38 @@ div {margin:0px;}
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text-decoration: underline;
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}
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#istyping {
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position: fixed;
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top: 25px;
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right: 25px;
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width: auto;
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height: auto;
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display: none;
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color: white;
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}
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#istypingdivider {
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color: white;
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border-color: white;
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}
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.player-is-typing {
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animation: isTyping 2s ease 0s infinite normal forwards;
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}
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@keyframes isTyping {
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0% {
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opacity: 1;
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}
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50% {
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opacity: 0.2;
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}
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100% {
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opacity: 1;
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}
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}
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/* XTERM256 colors */
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264
evennia/web/static/webclient/js/plugins/is_typing.js
Normal file
264
evennia/web/static/webclient/js/plugins/is_typing.js
Normal file
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@ -0,0 +1,264 @@
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let is_typing = (function (){
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let Evennia;
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let timeout = 0
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const state = {
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timeout: null,
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callback: null,
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is_typing: false,
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typing_players: [],
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cleanup_callback: null,
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}
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const sayCommands = ['say']
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/**
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* Create the containers that house our typing users
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*/
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const createDialog = function() {
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const ele =[
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'<div id="istyping" class="content">',
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'<h5>Who\'s typing?</h4>',
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'<hr id="istypingdivider" />',
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'<div id="typingplayers"></div>',
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'</div>'
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].join('\n')
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$('body').append(ele)
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}
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const playerElement =(name)=> `<div id="istyping-${name}" class="player-is-typing">${name}</div>`
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/**
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* The user has just started typing--set our flag, start our timeout callback, and
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* let the server know
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*/
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const startedTyping = function () {
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state.is_typing = true;
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state.timeout = Date.now() + timeout;
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state.callback = setTimeout(stoppedTyping, timeout);
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sendIsTyping()
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}
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/**
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* The user is *still* typing--update our timeout and let the server know
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*/
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const stillTyping = function () {
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state.timeout = Date.now() + timeout
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clearTimeout(state.callback)
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state.callback = setTimeout(stoppedTyping, timeout)
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sendIsTyping()
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}
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/**
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* The user has stopped typing--clean things up and tell the server
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*/
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const stoppedTyping = function () {
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state.is_typing = false;
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clearTimeout(state.callback);
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state.callback = null;
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state.timeout = null;
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sendIsTyping()
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}
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/**
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* Make our commands array regex safe
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*
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* @param {string} - The contents of the user's command input
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*/
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const escapeRegExp = function (text) {
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return text.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, '\\$&');
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}
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/**
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* Fetch the "say" command's aliases and the notification timeout
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*/
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const setup = function() {
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Evennia.msg('is_typing_setup');
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}
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/**
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* Add the provided aliases to the things we listen for
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*
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* @param {string[]} aliases - Array of "say" commands
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*/
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const setSayAliases = function (aliases) {
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aliases.forEach(alias=>{
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const cmd = escapeRegExp(alias);
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// Is it already present?
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if (sayCommands.indexOf(cmd) === -1){
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sayCommands.push(escapeRegExp(alias)); // Nope!
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}
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})
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}
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/**
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* Sends a typing indicator to the server.
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*
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* @param {bool} state - The typing state, e.g., "typing" or "idle".
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*/
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const sendIsTyping = function () {
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Evennia.msg('is_typing_state', null, {"state": state.is_typing})
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}
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const onLoggedIn = function () {
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setup()
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}
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/**
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* Sends a typing indicator to the server.
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*
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* @param {KeyboardEvent} event - The typing state, e.g., "typing" or "idle".
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*/
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const onKeydown = function (event) {
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const regex = new RegExp(`^\W*(${sayCommands.reduce((acc, cur)=> acc + "|" + cur, "").substring(1)})`)
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const inputfield = $(".inputfield:focus");
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// A 'say' command is being used.
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if (Evennia.isConnected() &&
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inputfield.length === 1 &&
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event.key.length === 1 &&
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inputfield.val().match(regex)) {
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// Enter. Message sent. Reset.
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if (event.which === 13) {
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stoppedTyping()
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// Speaking just started. Set is_talking and timeout.
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} else if (!state.is_typing) {
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startedTyping();
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// Expiration is nearing. Update timeout.
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} else if (Date.now() + timeout > state.timeout) {
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stillTyping();
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}
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// Not talking anymore but state hasn't been updated yet.
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} else if (state.is_typing) {
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stoppedTyping();
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}
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}
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/**
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* Reset everything to defaults.
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*/
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const onConnectionClose = function () {
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state.is_typing = false;
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state.timeout = null;
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state.typing_players = []
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if (state.callback) {
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clearTimeout(state.callback)
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}
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if (state.cleanup_callback) {
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clearTimeout(state.cleanup_callback)
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}
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}
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/**
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* Remove any timed out players and hide the div if no one is talking
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*
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*/
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const cleanupTimedOutPlayers = function () {
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const now = Date.now();
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const timedOut = []
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state.typing_players.forEach((player, index)=>{
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if (player.timeout < now) {
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timedOut.push(index)
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$(`#istyping-${player}`).remove()
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}
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})
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timedOut.reverse().forEach(index=>state.typing_players.splice(index, 1))
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if (state.typing_players.length === 0) {
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clearTimeout(state.cleanup_callback)
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$('#istyping').hide();
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}
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}
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/**
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* This handles inbound comms from the server
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*
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* @param {{
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* type: string - What type of response is it?
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* payload - varies with type
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* }} kwargs
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*/
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const is_typing = function (args, kwargs) {
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if ('type' in kwargs) {
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switch (kwargs.type) {
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case 'setup':
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const {say_aliases, talking_timeout } = kwargs.payload
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timeout = talking_timeout
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setSayAliases(say_aliases)
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break;
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case 'typing':
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const player = state.typing_players.filter(player=>player.name === kwargs.payload.name)
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// New talker
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if (kwargs.payload.state &&
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player.length === 0) {
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state.typing_players.push({name: kwargs.payload.name, timeout: Date.now() + timeout})
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$('#typingplayers').append(playerElement(kwargs.payload.name))
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// Existing talker is still going
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} else if (kwargs.payload.state &&
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player.length > 0) {
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player[0].timeout = Date.now() + timeout;
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// They're done talking
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} else {
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state.typing_players = state.typing_players.filter(player=>player.name!== kwargs.payload.name)
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$(`#istyping-${kwargs.payload.name}`).remove()
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}
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if (state.typing_players.length > 0 && !state.cleanup_callback) {
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state.cleanup_callback = setTimeout(cleanupTimedOutPlayers, 100);
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$('#istyping').show();
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} else if (state.typing_players.length === 0 && state.cleanup_callback) {
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clearTimeout(state.cleanup_callback)
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state.cleanup_callback = null;
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$('#istyping').hide();
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}
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break;
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default:
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console.log("is_typing: Unknown case")
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console.log(args)
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console.log(kwargs)
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}
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}
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}
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const getState = () => state
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// Mandatory plugin init function
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const init = function () {
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let options = window.options;
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options["is_typing"] = true;
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Evennia = window.Evennia;
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Evennia.emitter.on("is_typing", is_typing);
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createDialog();
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console.log('Is Typing plugin initialized');
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}
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return {
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init,
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onLoggedIn,
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onKeydown,
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onConnectionClose,
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getState
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}
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})()
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window.plugin_handler.add("is_typing", is_typing)
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@ -113,6 +113,8 @@ JQuery available.
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<!--
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<script src={% static "webclient/js/plugins/dual_input.js" %} language="javascript" type="text/javascript"></script>
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-->
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<script src={% static "webclient/js/plugins/is_typing.js" %} language="javascript" type="text/javascript"></script>
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<script src={% static "webclient/js/plugins/default_in.js" %} language="javascript" type="text/javascript"></script>
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<script src={% static "webclient/js/plugins/default_out.js" %} language="javascript" type="text/javascript"></script>
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<script src={% static "webclient/js/plugins/multimedia.js" %} language="javascript" type="text/javascript"></script>
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|
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