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Fixed a bug with red_button introduced in a previous revision. Resolves issue95.
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parent
900f6da80f
commit
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4 changed files with 12 additions and 9 deletions
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@ -117,7 +117,7 @@ def get_and_merge_cmdsets(caller):
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# Merge all command sets into one
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# (the order matters, the higher-prio cmdsets are merged last)
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cmdset = caller_cmdset
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for obj_cmdset in local_objects_cmdsets:
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for obj_cmdset in [obj_cmdset for obj_cmdset in local_objects_cmdsets if obj_cmdset]:
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# Here only, object cmdsets are merged with duplicates=True
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# (or we would never be able to differentiate between objects)
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try:
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@ -24,10 +24,10 @@ def create_config_values():
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Creates the initial config values.
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"""
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ConfigValue.objects.conf("default_home", "2")
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ConfigValue.objects.conf("idle_timeout", "3600")
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ConfigValue.objects.conf("site_name", settings.SERVERNAME)
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ConfigValue.objects.conf("idle_timeout", settings.IDLE_TIMEOUT)
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#ConfigValue.objects.conf("money_name_singular", "Credit")
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#ConfigValue.objects.conf("money_name_plural", "Credits")
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ConfigValue.objects.conf("site_name", settings.SERVERNAME)
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def create_connect_screens():
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"""
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@ -65,7 +65,11 @@ LANGUAGE_CODE = 'en-us'
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# since it creates a lot of help entries that has nothing to do
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# with what is actually available in the game.
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IMPORT_MUX_HELP = False
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# How long time (seconds) a user may idle before being logged
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# out. This can be set as big as desired. A user may avoid being
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# thrown off by sending the empty system command 'idle' to the server
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# at regular intervals.
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IDLE_TIMEOUT = 3600
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###################################################
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# Evennia Database config
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