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Improved generation of Player Characters using charcreate
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parent
f6b43b0416
commit
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3 changed files with 80 additions and 56 deletions
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@ -12,16 +12,16 @@ instead for most things).
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"""
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import re
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import time
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import typing
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from random import getrandbits
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import evennia
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from django.conf import settings
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from django.contrib.auth import authenticate, password_validation
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from django.core.exceptions import ImproperlyConfigured, ValidationError
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from django.utils import timezone
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from django.utils.module_loading import import_string
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from django.utils.translation import gettext as _
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import evennia
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from evennia.accounts.manager import AccountManager
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from evennia.accounts.models import AccountDB
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from evennia.commands.cmdsethandler import CmdSetHandler
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@ -272,6 +272,9 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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objects = AccountManager()
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# Used by account.create_character() to choose default typeclass for characters.
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player_character_typeclass = settings.BASE_CHARACTER_TYPECLASS
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# properties
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@lazy_property
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def cmdset(self):
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@ -315,7 +318,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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"""
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pass
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def at_post_remove_character(self, character: "DefaultAccount"):
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def at_post_remove_character(self, character: "DefaultCharacter"):
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"""
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Called after a character is removed from this account's list of playable characters.
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@ -790,6 +793,40 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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logger.log_sec(f"Password successfully changed for {self}.")
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self.at_password_change()
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def get_character_slots(self) -> typing.Optional[int]:
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"""
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Returns the number of character slots this account has.
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By default, that's settings.MAX_NR_CHARACTERS but this makes it easy to override.
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Maybe for your game, players can be rewarded with more slots, somehow.
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If it returns None, then there are no limits on character slots.
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"""
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return settings.MAX_NR_CHARACTERS
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def get_available_character_slots(self) -> typing.Optional[int]:
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"""
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Returns the number of character slots this account has available.
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"""
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if (slots := self.get_character_slots()) is None:
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return None
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return max(0, slots - len(self.characters))
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def check_available_slots(self, **kwargs) -> typing.Optional[str]:
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"""
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Helper method used to determine if an account can create additional characters using
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the character slot system.
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Returns:
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str (optional): An error message regarding the status of slots. If present, this
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will halt character creation. If not, character creation can proceed.
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"""
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if (slots := self.get_available_character_slots()) is not None:
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if slots <= 0:
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if not (self.is_superuser or self.check_permstring("Developer")):
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plural = "" if (max_slots := self.get_character_slots()) == 1 else "s"
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return f"You may only have a maximum of {max_slots} character{plural}."
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def create_character(self, *args, **kwargs):
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"""
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Create a character linked to this account.
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@ -807,16 +844,17 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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list or None: A list of errors, or None.
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"""
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# check character slot usage.
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if (slot_check := self.check_available_slots()):
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return None, [slot_check]
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# parse inputs
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character_key = kwargs.pop("key", self.key)
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character_ip = kwargs.pop("ip", self.db.creator_ip)
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character_permissions = kwargs.pop("permissions", self.permissions)
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# Load the appropriate Character class
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character_typeclass = kwargs.pop("typeclass", None)
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character_typeclass = (
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character_typeclass if character_typeclass else settings.BASE_CHARACTER_TYPECLASS
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)
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character_typeclass = kwargs.pop("typeclass", self.player_character_typeclass)
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Character = class_from_module(character_typeclass)
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if "location" not in kwargs:
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@ -832,12 +870,29 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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**kwargs,
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)
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if character:
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# Update playable character list
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self.at_post_create_character(character, ip=character_ip)
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return character, errs
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def at_post_create_character(self, character, **kwargs):
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"""
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An overloadable hook method that allows for further customization of newly created characters.
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"""
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if character not in self.characters:
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self.characters.add(character)
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# We need to set this to have @ic auto-connect to this character
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# We need to set this to have @ic auto-connect to this character
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if len(self.characters) == 1:
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self.db._last_puppet = character
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return character, errs
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character.locks.add(
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f"puppet:id({character.id}) or pid({self.id}) or perm(Developer) or pperm(Developer);delete:id({self.id}) or"
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" perm(Admin)"
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)
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logger.log_sec(
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f"Character Created: {character} (Caller: {self}, IP: {kwargs.get('ip', None)})."
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)
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@classmethod
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def create(cls, *args, **kwargs):
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@ -960,10 +1015,10 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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if account and _AUTO_CREATE_CHARACTER_WITH_ACCOUNT:
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# Auto-create a character to go with this account
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character, errs = account.create_character(
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typeclass=kwargs.get("character_typeclass")
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)
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call_kwargs = {}
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if "character_typeclass" in kwargs:
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call_kwargs["character_typeclass"] = kwargs["character_typeclass"]
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character, errs = account.create_character(**call_kwargs)
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if errs:
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errors.extend(errs)
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@ -146,53 +146,20 @@ class CmdCharCreate(COMMAND_DEFAULT_CLASS):
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self.msg("Usage: charcreate <charname> [= description]")
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return
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key = self.lhs
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desc = self.rhs
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description = self.rhs or "This is a character."
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if _MAX_NR_CHARACTERS is not None:
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if (
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not account.is_superuser
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and not account.check_permstring("Developer")
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and account.characters
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and len(account.characters) >= _MAX_NR_CHARACTERS
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):
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plural = "" if _MAX_NR_CHARACTERS == 1 else "s"
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self.msg(f"You may only have a maximum of {_MAX_NR_CHARACTERS} character{plural}.")
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return
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from evennia.objects.models import ObjectDB
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new_character, errors = self.account.create_character(key=key, description=description, ip=self.session.address)
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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if ObjectDB.objects.filter(db_typeclass_path=typeclass, db_key__iexact=key):
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# check if this Character already exists. Note that we are only
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# searching the base character typeclass here, not any child
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# classes.
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self.msg(f"|rA character named '|w{key}|r' already exists.|n")
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if errors:
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self.msg(errors)
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if not new_character:
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return
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# create the character
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start_location = ObjectDB.objects.get_id(settings.START_LOCATION)
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default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
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permissions = settings.PERMISSION_ACCOUNT_DEFAULT
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new_character = create.create_object(
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typeclass, key=key, location=start_location, home=default_home, permissions=permissions
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)
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# only allow creator (and developers) to puppet this char
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new_character.locks.add(
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"puppet:id(%i) or pid(%i) or perm(Developer) or pperm(Developer);delete:id(%i) or"
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" perm(Admin)" % (new_character.id, account.id, account.id)
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)
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account.characters.add(new_character)
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if desc:
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new_character.db.desc = desc
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elif not new_character.db.desc:
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new_character.db.desc = "This is a character."
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self.msg(
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f"Created new character {new_character.key}. Use |wic {new_character.key}|n to enter"
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" the game as this character."
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)
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logger.log_sec(
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f"Character Created: {new_character} (Caller: {account}, IP: {self.session.address})."
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)
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class CmdCharDelete(COMMAND_DEFAULT_CLASS):
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@ -2548,8 +2548,9 @@ class DefaultCharacter(DefaultObject):
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try:
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# Check to make sure account does not have too many chars
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if account:
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if len(account.characters) >= settings.MAX_NR_CHARACTERS:
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errors.append(_("There are too many characters associated with this account."))
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avail = account.check_available_slots()
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if avail:
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errors.append(avail)
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return obj, errors
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# Create the Character
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@ -2604,7 +2605,8 @@ class DefaultCharacter(DefaultObject):
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@classmethod
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def validate_name(cls, name):
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"""Validate the character name prior to creating. Overload this function to add custom validators
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"""
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Validate the character name prior to creating. Overload this function to add custom validators
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Args:
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name (str) : The name of the character
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