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@ -17,7 +17,7 @@
<link rel="shortcut icon" href="../_static/favicon.ico"/>
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Core Components" href="../Components/Components-Overview.html" />
<link rel="next" title="Implementing a game rule system" href="Implementing-a-game-rule-system.html" />
<link rel="prev" title="Evennia for MUSH Users" href="Evennia-for-MUSH-Users.html" />
</head><body>
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@ -30,7 +30,7 @@
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="../Components/Components-Overview.html" title="Core Components"
<a href="Implementing-a-game-rule-system.html" title="Implementing a game rule system"
accesskey="N">next</a> |</li>
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<a href="Evennia-for-MUSH-Users.html" title="Evennia for MUSH Users"
@ -659,7 +659,7 @@ generation.</p>
<p>The simple “Power” game mechanic should be easily expandable to something more full-fledged and
useful, same is true for the combat score principle. The <code class="docutils literal notranslate"><span class="pre">+attack</span></code> could be made to target a
specific player (or npc) and automatically compare their relevant attributes to determine a result.</p>
<p>To continue from here, you can take a look at the <a class="reference internal" href="Beginner-Tutorial/Part1/Tutorial-World.html"><span class="doc std std-doc">Tutorial World</span></a>. For
<p>To continue from here, you can take a look at the <a class="reference internal" href="Beginner-Tutorial/Part1/Beginner-Tutorial-Tutorial-World.html"><span class="doc std std-doc">Tutorial World</span></a>. For
more specific ideas, see the <a class="reference internal" href="Howtos-Overview.html"><span class="doc std std-doc">other tutorials and hints</span></a> as well
as the <a class="reference internal" href="../Components/Components-Overview.html"><span class="doc std std-doc">Evennia Component overview</span></a>.</p>
</section>
@ -716,8 +716,8 @@ as the <a class="reference internal" href="../Components/Components-Overview.htm
<p class="topless"><a href="Evennia-for-MUSH-Users.html"
title="previous chapter">Evennia for MUSH Users</a></p>
<h4>Next topic</h4>
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title="next chapter">Core Components</a></p>
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title="next chapter">Implementing a game rule system</a></p>
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