Updated HTML docs

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Evennia docbuilder action 2022-09-17 23:44:19 +00:00
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commit dcc4cbe66f
316 changed files with 34330 additions and 3279 deletions

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@ -450,6 +450,7 @@ tutorials are found here. Also the home of the Tutorial World demo adventure.</e
<ul>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Batchprocessor.html">Batch processor examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Bodyfunctions.html">Script example</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Evadventure.html">EvAdventure</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Mirror.html">TutorialMirror</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Red-Button.html">Red Button example</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Talking-Npc.html">Talkative NPC example</a></li>
@ -471,6 +472,16 @@ control and then applied to the game to create content.</p>
character make small verbal observations at irregular intervals.</p>
<p><a class="reference internal" href="Contrib-Bodyfunctions.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.bodyfunctions.html#evennia-contrib-tutorials-bodyfunctions"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-evadventure">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">evadventure</span></code><a class="headerlink" href="#contrib-evadventure" title="Permalink to this headline"></a></h3>
<p><em>Contrib by Griatch 2022</em></p>
<p>A complete example MUD using Evennia. This is the final result of what is
implemented if you follow the Getting-Started tutorial. Its recommended
that you follow the tutorial step by step and write your own code. But if
you prefer you can also pick apart or use this as a starting point for your
own game.</p>
<p><a class="reference internal" href="Contrib-Evadventure.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.evadventure.html#evennia-contrib-tutorials-evadventure"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-mirror">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mirror</span></code><a class="headerlink" href="#contrib-mirror" title="Permalink to this headline"></a></h3>
<p><em>Contribution by Griatch, 2017</em></p>
@ -544,7 +555,7 @@ to any callable of your choice.</p>
names can be generated either as first (personal) names, family (last) names, or
full names (first, optional middles, and last). The name data is from <a class="reference external" href="https://www.behindthename.com/">Behind the Name</a>
and used under the <a class="reference external" href="https://creativecommons.org/licenses/by-sa/4.0/">CC BY-SA 4.0 license</a>.</p>
<p><a class="reference internal" href="Contrib-Name-Generator.html"><span class="doc std std-doc">Read the documentation</span></a> - <span class="xref myst">Browse the Code</span></p>
<p><a class="reference internal" href="Contrib-Name-Generator.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.utils.name_generator.html#evennia-contrib-utils-name-generator"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-random-string-generator">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">random_string_generator</span></code><a class="headerlink" href="#contrib-random-string-generator" title="Permalink to this headline"></a></h3>
@ -643,6 +654,7 @@ will be overwritten.</small></p>
<li><a class="reference internal" href="#tutorials">tutorials</a><ul>
<li><a class="reference internal" href="#contrib-batchprocessor">Contrib: <code class="docutils literal notranslate"><span class="pre">batchprocessor</span></code></a></li>
<li><a class="reference internal" href="#contrib-bodyfunctions">Contrib: <code class="docutils literal notranslate"><span class="pre">bodyfunctions</span></code></a></li>
<li><a class="reference internal" href="#contrib-evadventure">Contrib: <code class="docutils literal notranslate"><span class="pre">evadventure</span></code></a></li>
<li><a class="reference internal" href="#contrib-mirror">Contrib: <code class="docutils literal notranslate"><span class="pre">mirror</span></code></a></li>
<li><a class="reference internal" href="#contrib-red-button">Contrib: <code class="docutils literal notranslate"><span class="pre">red_button</span></code></a></li>
<li><a class="reference internal" href="#contrib-talking-npc">Contrib: <code class="docutils literal notranslate"><span class="pre">talking_npc</span></code></a></li>